using Milimoe.FunGame.Core.Interface.Entity; namespace Milimoe.FunGame.Core.Entity { public class ActiveSkill : Skill { public decimal MP { get; set; } = 0; public decimal EP { get; set; } = 0; public decimal Reference1 { get; set; } = 0; public decimal Reference2 { get; set; } = 0; public decimal Reference3 { get; set; } = 0; public decimal Reference4 { get; set; } = 0; public decimal Reference5 { get; set; } = 0; public decimal Reference6 { get; set; } = 0; public decimal Reference7 { get; set; } = 0; public decimal Reference8 { get; set; } = 0; public decimal Reference9 { get; set; } = 0; public decimal Reference10 { get; set; } = 0; protected ActiveSkill() { Active = true; } internal static ActiveSkill GetInstance() { return new(); } public override bool Equals(IBaseEntity? other) { return other is ActiveSkill s && s.Name == Name; } } }