using Milimoe.FunGame.Core.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.Event { public class LoginEvent : ILoginEvent { public event IEvent.BeforeEvent? BeforeLoginEvent; public event IEvent.AfterEvent? AfterLoginEvent; public event IEvent.SucceedEvent? SucceedLoginEvent; public event IEvent.FailedEvent? FailedLoginEvent; public virtual Enum.EventResult OnBeforeLoginEvent(GeneralEventArgs e) { if (BeforeLoginEvent != null) { return BeforeLoginEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnAfterLoginEvent(GeneralEventArgs e) { if (AfterLoginEvent != null) { return AfterLoginEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnSucceedLoginEvent(GeneralEventArgs e) { if (SucceedLoginEvent != null) { return SucceedLoginEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnFailedLoginEvent(GeneralEventArgs e) { if (FailedLoginEvent != null) { return FailedLoginEvent(this, e); } return Enum.EventResult.Fail; } } }