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https://github.com/project-redbud/FunGame-Core.git
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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 角色的魔法抗性,对不同的魔法类型有不同抗性
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/// </summary>
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public class MagicResistance()
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{
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public double None { get; set; } = 0;
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public double Starmark { get; set; } = 0;
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public double PurityNatural { get; set; } = 0;
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public double PurityContemporary { get; set; } = 0;
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public double Bright { get; set; } = 0;
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public double Shadow { get; set; } = 0;
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public double Element { get; set; } = 0;
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public double Fleabane { get; set; } = 0;
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public double Particle { get; set; } = 0;
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/// <summary>
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/// 对所有抗性赋值
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/// </summary>
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/// <param name="value"></param>
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/// <param name="assignment"></param>
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public void SetAllValue(double value, bool assignment = true)
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{
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if (assignment)
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{
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None = value;
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Particle = value;
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Fleabane = value;
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Element = value;
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Shadow = value;
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Bright = value;
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PurityContemporary = value;
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PurityNatural = value;
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Starmark = value;
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}
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else
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{
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None += value;
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Particle += value;
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Fleabane += value;
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Element += value;
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Shadow += value;
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Bright += value;
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PurityContemporary += value;
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PurityNatural += value;
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Starmark += value;
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}
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}
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/// <summary>
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/// 复制一个魔法抗性对象
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/// </summary>
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/// <returns></returns>
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public MagicResistance Copy()
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{
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return new()
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{
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None = None,
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Starmark = Starmark,
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PurityNatural = PurityNatural,
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PurityContemporary = PurityContemporary,
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Bright = Bright,
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Shadow = Shadow,
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Element = Element,
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Fleabane = Fleabane,
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Particle = Particle
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};
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}
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}
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}
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