FunGame-Core/Entity/System/RoundRecord.cs
milimoe 3db586cab2
诸多更新和问题修复 (#97)
* 添加 OpenFactory,可以动态扩展技能和物品

* 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口

* 补充魔法伤害的判定

* 装备系统优化;角色的复制问题修复

* 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式

* 添加技能选取

* 添加团队死斗模式
2024-11-04 09:30:26 +08:00

15 lines
514 B
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity.System
{
public class RoundRecord(int round, Character actor)
{
public int Round { get; set; } = round;
public Character Actor { get; set; } = actor;
public CharacterActionType ActionType { get; set; } = CharacterActionType.None;
public List<Character> Targets { get; set; } = [];
public Skill? Skill { get; set; } = null;
public Item? Item { get; set; } = null;
}
}