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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
15 lines
514 B
C#
15 lines
514 B
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity.System
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{
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public class RoundRecord(int round, Character actor)
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{
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public int Round { get; set; } = round;
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public Character Actor { get; set; } = actor;
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public CharacterActionType ActionType { get; set; } = CharacterActionType.None;
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public List<Character> Targets { get; set; } = [];
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public Skill? Skill { get; set; } = null;
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public Item? Item { get; set; } = null;
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}
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}
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