using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Core.Entity.System { public class RoundRecord(int round, Character actor) { public int Round { get; set; } = round; public Character Actor { get; set; } = actor; public CharacterActionType ActionType { get; set; } = CharacterActionType.None; public List Targets { get; set; } = []; public Skill? Skill { get; set; } = null; public Item? Item { get; set; } = null; } }