FunGame-Core/Entity/Statistics/CharacterStatistics.cs
milimoe 3db586cab2
诸多更新和问题修复 (#97)
* 添加 OpenFactory,可以动态扩展技能和物品

* 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口

* 补充魔法伤害的判定

* 装备系统优化;角色的复制问题修复

* 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式

* 添加技能选取

* 添加团队死斗模式
2024-11-04 09:30:26 +08:00

48 lines
2.2 KiB
C#

namespace Milimoe.FunGame.Core.Entity
{
public class CharacterStatistics
{
public double TotalDamage { get; set; } = 0;
public double TotalPhysicalDamage { get; set; } = 0;
public double TotalMagicDamage { get; set; } = 0;
public double TotalRealDamage { get; set; } = 0;
public double TotalTakenDamage { get; set; } = 0;
public double TotalTakenPhysicalDamage { get; set; } = 0;
public double TotalTakenMagicDamage { get; set; } = 0;
public double TotalTakenRealDamage { get; set; } = 0;
public double AvgDamage { get; set; } = 0;
public double AvgPhysicalDamage { get; set; } = 0;
public double AvgMagicDamage { get; set; } = 0;
public double AvgRealDamage { get; set; } = 0;
public double AvgTakenDamage { get; set; } = 0;
public double AvgTakenPhysicalDamage { get; set; } = 0;
public double AvgTakenMagicDamage { get; set; } = 0;
public double AvgTakenRealDamage { get; set; } = 0;
public int LiveRound { get; set; } = 0;
public int AvgLiveRound { get; set; } = 0;
public int ActionTurn { get; set; } = 0;
public int AvgActionTurn { get; set; } = 0;
public double LiveTime { get; set; } = 0;
public double AvgLiveTime { get; set; } = 0;
public double DamagePerRound { get; set; } = 0;
public double DamagePerTurn { get; set; } = 0;
public double DamagePerSecond { get; set; } = 0;
public int TotalEarnedMoney { get; set; } = 0;
public int AvgEarnedMoney { get; set; } = 0;
public int Kills { get; set; } = 0;
public int Deaths { get; set; } = 0;
public int Assists { get; set; } = 0;
public int FirstKills { get; set; } = 0;
public int FirstDeaths { get; set; } = 0;
public int Plays { get; set; } = 0;
public int Wins { get; set; } = 0;
public int Top3s { get; set; } = 0;
public int Loses { get; set; } = 0;
public double Winrates { get; set; } = 0;
public double Top3rates { get; set; } = 0;
public int LastRank { get; set; } = 0;
public double AvgRank { get; set; } = 0;
public double Rating { get; set; } = 0;
}
}