mirror of
https://github.com/project-redbud/FunGame-Core.git
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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
48 lines
2.2 KiB
C#
48 lines
2.2 KiB
C#
namespace Milimoe.FunGame.Core.Entity
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{
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public class CharacterStatistics
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{
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public double TotalDamage { get; set; } = 0;
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public double TotalPhysicalDamage { get; set; } = 0;
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public double TotalMagicDamage { get; set; } = 0;
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public double TotalRealDamage { get; set; } = 0;
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public double TotalTakenDamage { get; set; } = 0;
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public double TotalTakenPhysicalDamage { get; set; } = 0;
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public double TotalTakenMagicDamage { get; set; } = 0;
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public double TotalTakenRealDamage { get; set; } = 0;
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public double AvgDamage { get; set; } = 0;
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public double AvgPhysicalDamage { get; set; } = 0;
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public double AvgMagicDamage { get; set; } = 0;
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public double AvgRealDamage { get; set; } = 0;
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public double AvgTakenDamage { get; set; } = 0;
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public double AvgTakenPhysicalDamage { get; set; } = 0;
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public double AvgTakenMagicDamage { get; set; } = 0;
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public double AvgTakenRealDamage { get; set; } = 0;
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public int LiveRound { get; set; } = 0;
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public int AvgLiveRound { get; set; } = 0;
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public int ActionTurn { get; set; } = 0;
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public int AvgActionTurn { get; set; } = 0;
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public double LiveTime { get; set; } = 0;
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public double AvgLiveTime { get; set; } = 0;
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public double DamagePerRound { get; set; } = 0;
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public double DamagePerTurn { get; set; } = 0;
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public double DamagePerSecond { get; set; } = 0;
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public int TotalEarnedMoney { get; set; } = 0;
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public int AvgEarnedMoney { get; set; } = 0;
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public int Kills { get; set; } = 0;
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public int Deaths { get; set; } = 0;
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public int Assists { get; set; } = 0;
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public int FirstKills { get; set; } = 0;
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public int FirstDeaths { get; set; } = 0;
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public int Plays { get; set; } = 0;
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public int Wins { get; set; } = 0;
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public int Top3s { get; set; } = 0;
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public int Loses { get; set; } = 0;
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public double Winrates { get; set; } = 0;
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public double Top3rates { get; set; } = 0;
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public int LastRank { get; set; } = 0;
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public double AvgRank { get; set; } = 0;
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public double Rating { get; set; } = 0;
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}
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}
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