namespace Milimoe.FunGame.Core.Entity { public class CharacterStatistics { public double TotalDamage { get; set; } = 0; public double TotalPhysicalDamage { get; set; } = 0; public double TotalMagicDamage { get; set; } = 0; public double TotalRealDamage { get; set; } = 0; public double TotalTakenDamage { get; set; } = 0; public double TotalTakenPhysicalDamage { get; set; } = 0; public double TotalTakenMagicDamage { get; set; } = 0; public double TotalTakenRealDamage { get; set; } = 0; public double AvgDamage { get; set; } = 0; public double AvgPhysicalDamage { get; set; } = 0; public double AvgMagicDamage { get; set; } = 0; public double AvgRealDamage { get; set; } = 0; public double AvgTakenDamage { get; set; } = 0; public double AvgTakenPhysicalDamage { get; set; } = 0; public double AvgTakenMagicDamage { get; set; } = 0; public double AvgTakenRealDamage { get; set; } = 0; public int LiveRound { get; set; } = 0; public int AvgLiveRound { get; set; } = 0; public int ActionTurn { get; set; } = 0; public int AvgActionTurn { get; set; } = 0; public double LiveTime { get; set; } = 0; public double AvgLiveTime { get; set; } = 0; public double DamagePerRound { get; set; } = 0; public double DamagePerTurn { get; set; } = 0; public double DamagePerSecond { get; set; } = 0; public int TotalEarnedMoney { get; set; } = 0; public int AvgEarnedMoney { get; set; } = 0; public int Kills { get; set; } = 0; public int Deaths { get; set; } = 0; public int Assists { get; set; } = 0; public int FirstKills { get; set; } = 0; public int FirstDeaths { get; set; } = 0; public int Plays { get; set; } = 0; public int Wins { get; set; } = 0; public int Top3s { get; set; } = 0; public int Loses { get; set; } = 0; public double Winrates { get; set; } = 0; public double Top3rates { get; set; } = 0; public int LastRank { get; set; } = 0; public double AvgRank { get; set; } = 0; public double Rating { get; set; } = 0; } }