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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
35 lines
1013 B
C#
35 lines
1013 B
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 用于动态扩展技能,<see cref="Description"/> 返回所有特效的描述
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/// </summary>
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public class OpenSkill : Skill
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{
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public override long Id { get; set; }
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public override string Name { get; set; }
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public override string Description => string.Join("\r\n", Effects);
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public OpenSkill(long id, string name, Dictionary<string, object> args, Character? character = null) : base(SkillType.Passive, character)
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{
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Id = id;
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Name = name;
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foreach (string str in args.Keys)
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{
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Values[str] = args[str];
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switch (str)
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{
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default:
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break;
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}
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}
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}
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public override IEnumerable<Effect> AddInactiveEffectToCharacter()
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{
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return Effects;
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}
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}
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}
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