using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
///
/// 用于动态扩展技能, 返回所有特效的描述
///
public class OpenSkill : Skill
{
public override long Id { get; set; }
public override string Name { get; set; }
public override string Description => string.Join("\r\n", Effects);
public OpenSkill(long id, string name, Dictionary args, Character? character = null) : base(SkillType.Passive, character)
{
Id = id;
Name = name;
foreach (string str in args.Keys)
{
Values[str] = args[str];
switch (str)
{
default:
break;
}
}
}
public override IEnumerable AddInactiveEffectToCharacter()
{
return Effects;
}
}
}