mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-23 04:29:36 +08:00
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FunGame.Core.Api.Model.Enum
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{
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/// <summary>
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/// 用于记录版本号和更新日志
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/// </summary>
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public static class FunGameEnums
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{
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public const string FunGame_Core = "FunGame Core";
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public const string FunGame_Core_Api = "FunGame Core Api";
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public const string FunGame_Console = "FunGame Console";
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public const string FunGame_Desktop = "FunGame Desktop";
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public const string FunGame_Server = "FunGame Server";
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public const int FirstVersion = 1;
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public const int SecondVersion = 0;
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public const int ThirdVersion = 0;
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public enum Patch
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{
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Latest = 20221001,
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Patch20220906 = 20220906
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}
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public enum History
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{
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Latest = 20221001,
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R20220906 = 20220906
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}
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public static string GetVersion()
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{
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return "=/=\\=/=\\=/=\\=/= > FunGame版本信息 < =\\=/=\\=/=\\=/=\\=" + "\n" +
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FunGame_Core + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "") + "\n" +
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FunGame_Core_Api + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "") + "\n" +
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FunGame_Desktop + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "");
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}
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/**
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* 更新日志
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*
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*
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*/
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}
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}
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