51 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Core.Api.Model.Enum
{
/// <summary>
/// 用于记录版本号和更新日志
/// </summary>
public static class FunGameEnums
{
public const string FunGame_Core = "FunGame Core";
public const string FunGame_Core_Api = "FunGame Core Api";
public const string FunGame_Console = "FunGame Console";
public const string FunGame_Desktop = "FunGame Desktop";
public const string FunGame_Server = "FunGame Server";
public const int FirstVersion = 1;
public const int SecondVersion = 0;
public const int ThirdVersion = 0;
public enum Patch
{
Latest = 20221001,
Patch20220906 = 20220906
}
public enum History
{
Latest = 20221001,
R20220906 = 20220906
}
public static string GetVersion()
{
return "=/=\\=/=\\=/=\\=/= > FunGame版本信息 < =\\=/=\\=/=\\=/=\\=" + "\n" +
FunGame_Core + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "") + "\n" +
FunGame_Core_Api + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "") + "\n" +
FunGame_Desktop + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "");
}
/**
* 更新日志
*
*
*/
}
}