using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FunGame.Core.Api.Model.Enum { /// /// 用于记录版本号和更新日志 /// public static class FunGameEnums { public const string FunGame_Core = "FunGame Core"; public const string FunGame_Core_Api = "FunGame Core Api"; public const string FunGame_Console = "FunGame Console"; public const string FunGame_Desktop = "FunGame Desktop"; public const string FunGame_Server = "FunGame Server"; public const int FirstVersion = 1; public const int SecondVersion = 0; public const int ThirdVersion = 0; public enum Patch { Latest = 20221001, Patch20220906 = 20220906 } public enum History { Latest = 20221001, R20220906 = 20220906 } public static string GetVersion() { return "=/=\\=/=\\=/=\\=/= > FunGame版本信息 < =\\=/=\\=/=\\=/=\\=" + "\n" + FunGame_Core + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "") + "\n" + FunGame_Core_Api + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : "") + "\n" + FunGame_Desktop + " -> v" + FirstVersion + "." + SecondVersion + ((int)Patch.Latest == (int)History.Latest ? " Patch" + (int)Patch.Latest : ""); } /** * 更新日志 * * */ } }