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* 支持非指向性技能和指向性技能的扩散 * 添加豁免机制,优化非指向性寻路算法 * 删除战斗框架的全部异步;添加非指向性无目标阻止释放;添加直线宽度;修改扇形算法 * 添加了新的特效钩子;添加了决策点相关统计;添加伤害计算选项;开放新事件和 API
29 lines
808 B
C#
29 lines
808 B
C#
using Milimoe.FunGame.Core.Library.Common.Addon;
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namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 技能和它的目标结构体
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/// </summary>
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/// <param name="skill"></param>
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/// <param name="targets"></param>
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/// <param name="grids"></param>
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public struct SkillTarget(Skill skill, List<Character> targets, List<Grid> grids)
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{
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/// <summary>
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/// 技能实例
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/// </summary>
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public Skill Skill { get; set; } = skill;
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/// <summary>
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/// 指向性技能的目标列表
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/// </summary>
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public List<Character> Targets { get; set; } = targets;
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/// <summary>
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/// 非指向性技能的目标列表
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/// </summary>
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public List<Grid> TargetGrids { get; set; } = grids;
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}
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}
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