FunGame-Core/Entity/Skill/SkillTarget.cs
milimoe 310f672ed4
支持非指向性技能目标选取;删除战斗框架的全部异步;添加豁免机制和指向性扩散 (#145)
* 支持非指向性技能和指向性技能的扩散

* 添加豁免机制,优化非指向性寻路算法

* 删除战斗框架的全部异步;添加非指向性无目标阻止释放;添加直线宽度;修改扇形算法

* 添加了新的特效钩子;添加了决策点相关统计;添加伤害计算选项;开放新事件和 API
2026-01-09 09:06:49 +08:00

29 lines
808 B
C#

using Milimoe.FunGame.Core.Library.Common.Addon;
namespace Milimoe.FunGame.Core.Entity
{
/// <summary>
/// 技能和它的目标结构体
/// </summary>
/// <param name="skill"></param>
/// <param name="targets"></param>
/// <param name="grids"></param>
public struct SkillTarget(Skill skill, List<Character> targets, List<Grid> grids)
{
/// <summary>
/// 技能实例
/// </summary>
public Skill Skill { get; set; } = skill;
/// <summary>
/// 指向性技能的目标列表
/// </summary>
public List<Character> Targets { get; set; } = targets;
/// <summary>
/// 非指向性技能的目标列表
/// </summary>
public List<Grid> TargetGrids { get; set; } = grids;
}
}