using Milimoe.FunGame.Core.Library.Common.Addon;
namespace Milimoe.FunGame.Core.Entity
{
///
/// 技能和它的目标结构体
///
///
///
///
public struct SkillTarget(Skill skill, List targets, List grids)
{
///
/// 技能实例
///
public Skill Skill { get; set; } = skill;
///
/// 指向性技能的目标列表
///
public List Targets { get; set; } = targets;
///
/// 非指向性技能的目标列表
///
public List TargetGrids { get; set; } = grids;
}
}