using Milimoe.FunGame.Core.Library.Common.Addon; namespace Milimoe.FunGame.Core.Entity { /// /// 技能和它的目标结构体 /// /// /// /// public struct SkillTarget(Skill skill, List targets, List grids) { /// /// 技能实例 /// public Skill Skill { get; set; } = skill; /// /// 指向性技能的目标列表 /// public List Targets { get; set; } = targets; /// /// 非指向性技能的目标列表 /// public List TargetGrids { get; set; } = grids; } }