FunGame-Core/FunGame.Core/Entity/Event/ChangeProfileEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ChangeProfileEvent : IChangeProfileEvent
{
public event IEvent.BeforeEvent? BeforeChangeProfileEvent;
public event IEvent.AfterEvent? AfterChangeProfileEvent;
public event IEvent.SucceedEvent? SucceedChangeProfileEvent;
public event IEvent.FailedEvent? FailedChangeProfileEvent;
public virtual Enum.EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e)
{
if (BeforeChangeProfileEvent != null)
{
return BeforeChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterChangeProfileEvent(GeneralEventArgs e)
{
if (AfterChangeProfileEvent != null)
{
return AfterChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedChangeProfileEvent(GeneralEventArgs e)
{
if (SucceedChangeProfileEvent != null)
{
return SucceedChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedChangeProfileEvent(GeneralEventArgs e)
{
if (FailedChangeProfileEvent != null)
{
return FailedChangeProfileEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}