using Milimoe.FunGame.Core.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Milimoe.FunGame.Core.Entity.Event { public class ChangeProfileEvent : IChangeProfileEvent { public event IEvent.BeforeEvent? BeforeChangeProfileEvent; public event IEvent.AfterEvent? AfterChangeProfileEvent; public event IEvent.SucceedEvent? SucceedChangeProfileEvent; public event IEvent.FailedEvent? FailedChangeProfileEvent; public virtual Enum.EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e) { if (BeforeChangeProfileEvent != null) { return BeforeChangeProfileEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnAfterChangeProfileEvent(GeneralEventArgs e) { if (AfterChangeProfileEvent != null) { return AfterChangeProfileEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnSucceedChangeProfileEvent(GeneralEventArgs e) { if (SucceedChangeProfileEvent != null) { return SucceedChangeProfileEvent(this, e); } return Enum.EventResult.Fail; } public virtual Enum.EventResult OnFailedChangeProfileEvent(GeneralEventArgs e) { if (FailedChangeProfileEvent != null) { return FailedChangeProfileEvent(this, e); } return Enum.EventResult.Fail; } } }