FunGame-Core/Interface/Base/IGameMode.cs

10 lines
739 B
C#

namespace Milimoe.FunGame.Core.Interface
{
public interface IGameMode : IAddon, IGamingConnectEventHandler, IGamingDisconnectEventHandler, IGamingReconnectEventHandler, IGamingBanCharacterEventHandler, IGamingPickCharacterEventHandler,
IGamingRandomEventHandler, IGamingRoundEventHandler, IGamingLevelUpEventHandler, IGamingMoveEventHandler, IGamingAttackEventHandler, IGamingSkillEventHandler, IGamingItemEventHandler, IGamingMagicEventHandler,
IGamingBuyEventHandler, IGamingSuperSkillEventHandler, IGamingPauseEventHandler, IGamingUnpauseEventHandler, IGamingSurrenderEventHandler, IGamingUpdateInfoEventHandler, IGamingPunishEventHandler
{
public abstract bool StartUI(params object[] args);
}
}