65 lines
2.5 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class GoodsConverter : BaseEntityConverter<Goods>
{
public override Goods NewInstance()
{
return new Goods();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Goods result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(Goods.Id):
result.Id = reader.GetInt64();
break;
case nameof(Goods.Items):
List<Item> items = NetworkUtility.JsonDeserialize<List<Item>>(ref reader, options) ?? [];
foreach (Item item in items)
{
result.Items.Add(item);
}
break;
case nameof(Goods.Stock):
result.Stock = reader.GetInt32();
break;
case nameof(Goods.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Goods.Description):
result.Description = reader.GetString() ?? "";
break;
case nameof(Goods.Prices):
Dictionary<string, double> prices = NetworkUtility.JsonDeserialize<Dictionary<string, double>>(ref reader, options) ?? [];
foreach (string needy in prices.Keys)
{
result.Prices[needy] = prices[needy];
}
break;
}
}
public override void Write(Utf8JsonWriter writer, Goods value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(Goods.Id), value.Id);
writer.WritePropertyName(nameof(Goods.Items));
JsonSerializer.Serialize(writer, value.Items, options);
writer.WriteNumber(nameof(Goods.Stock), value.Stock);
writer.WriteString(nameof(Goods.Name), value.Name);
writer.WriteString(nameof(Goods.Description), value.Description);
writer.WritePropertyName(nameof(Goods.Prices));
JsonSerializer.Serialize(writer, value.Prices, options);
writer.WriteEndObject();
}
}
}