mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
65 lines
2.5 KiB
C#
65 lines
2.5 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class GoodsConverter : BaseEntityConverter<Goods>
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{
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public override Goods NewInstance()
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{
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return new Goods();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Goods result, Dictionary<string, object> convertingContext)
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{
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switch (propertyName)
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{
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case nameof(Goods.Id):
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result.Id = reader.GetInt64();
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break;
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case nameof(Goods.Items):
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List<Item> items = NetworkUtility.JsonDeserialize<List<Item>>(ref reader, options) ?? [];
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foreach (Item item in items)
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{
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result.Items.Add(item);
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}
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break;
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case nameof(Goods.Stock):
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result.Stock = reader.GetInt32();
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break;
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case nameof(Goods.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Goods.Description):
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result.Description = reader.GetString() ?? "";
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break;
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case nameof(Goods.Prices):
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Dictionary<string, double> prices = NetworkUtility.JsonDeserialize<Dictionary<string, double>>(ref reader, options) ?? [];
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foreach (string needy in prices.Keys)
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{
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result.Prices[needy] = prices[needy];
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}
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Goods value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(Goods.Id), value.Id);
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writer.WritePropertyName(nameof(Goods.Items));
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JsonSerializer.Serialize(writer, value.Items, options);
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writer.WriteNumber(nameof(Goods.Stock), value.Stock);
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writer.WriteString(nameof(Goods.Name), value.Name);
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writer.WriteString(nameof(Goods.Description), value.Description);
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writer.WritePropertyName(nameof(Goods.Prices));
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JsonSerializer.Serialize(writer, value.Prices, options);
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writer.WriteEndObject();
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}
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}
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}
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