using System.Text.Json; using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Common.Architecture; namespace Milimoe.FunGame.Core.Library.Common.JsonConverter { public class GoodsConverter : BaseEntityConverter { public override Goods NewInstance() { return new Goods(); } public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Goods result, Dictionary convertingContext) { switch (propertyName) { case nameof(Goods.Id): result.Id = reader.GetInt64(); break; case nameof(Goods.Items): List items = NetworkUtility.JsonDeserialize>(ref reader, options) ?? []; foreach (Item item in items) { result.Items.Add(item); } break; case nameof(Goods.Stock): result.Stock = reader.GetInt32(); break; case nameof(Goods.Name): result.Name = reader.GetString() ?? ""; break; case nameof(Goods.Description): result.Description = reader.GetString() ?? ""; break; case nameof(Goods.Prices): Dictionary prices = NetworkUtility.JsonDeserialize>(ref reader, options) ?? []; foreach (string needy in prices.Keys) { result.Prices[needy] = prices[needy]; } break; } } public override void Write(Utf8JsonWriter writer, Goods value, JsonSerializerOptions options) { writer.WriteStartObject(); writer.WriteNumber(nameof(Goods.Id), value.Id); writer.WritePropertyName(nameof(Goods.Items)); JsonSerializer.Serialize(writer, value.Items, options); writer.WriteNumber(nameof(Goods.Stock), value.Stock); writer.WriteString(nameof(Goods.Name), value.Name); writer.WriteString(nameof(Goods.Description), value.Description); writer.WritePropertyName(nameof(Goods.Prices)); JsonSerializer.Serialize(writer, value.Prices, options); writer.WriteEndObject(); } } }