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不序列化 EquilibriumConstant
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@ -1,4 +1,5 @@
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using Milimoe.FunGame.Core.Interface.Entity;
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using System.Text.Json.Serialization;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Core.Model;
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@ -29,6 +30,7 @@ namespace Milimoe.FunGame.Core.Entity
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/// <summary>
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/// <summary>
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/// 实体所用的游戏平衡常数
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/// 实体所用的游戏平衡常数
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/// </summary>
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/// </summary>
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[JsonIgnore]
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public EquilibriumConstant GameplayEquilibriumConstant { get; set; } = General.GameplayEquilibriumConstant;
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public EquilibriumConstant GameplayEquilibriumConstant { get; set; } = General.GameplayEquilibriumConstant;
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/// <summary>
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/// <summary>
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