mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 08:09:02 +00:00
修复BUG
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parent
ef2476e421
commit
d830709706
@ -33,13 +33,6 @@
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//
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// Title
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//
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this.Title.Font = new System.Drawing.Font("LanaPixel", 26.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
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this.Title.Location = new System.Drawing.Point(3, 3);
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this.Title.Name = "Title";
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this.Title.Size = new System.Drawing.Size(387, 47);
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this.Title.TabIndex = 9;
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this.Title.Text = "Please Override";
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this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.Title.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Title_MouseDown);
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this.Title.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Title_MouseMove);
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//
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@ -35,7 +35,6 @@
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this.Exit = new FunGame.Desktop.Library.Component.ExitButton(this.components);
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this.RightButton = new System.Windows.Forms.Button();
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this.MidButton = new System.Windows.Forms.Button();
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this.Title = new System.Windows.Forms.Label();
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this.TransparentRect = new FunGame.Desktop.Library.Component.TransparentRect();
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this.InputButton = new System.Windows.Forms.Button();
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this.InputText = new System.Windows.Forms.TextBox();
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@ -187,7 +186,6 @@
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private ExitButton Exit;
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private Button RightButton;
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private Button MidButton;
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private Label Title;
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private TransparentRect TransparentRect;
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private Button InputButton;
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private TextBox InputText;
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@ -11,9 +11,8 @@ using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Desktop.Library.Component
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{
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public partial class ShowMessage : Form
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public partial class ShowMessage : GeneralForm
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{
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private int Location_x, Location_y;
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private MessageResult MessageResult = MessageResult.Cancel;
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private string InputResult = "";
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private int AutoClose = 0;
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@ -35,8 +34,6 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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{
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InitializeComponent();
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Opacity = 0.85; // 透明度
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Title.MouseDown += new MouseEventHandler(Title_MouseDown);
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Title.MouseMove += new MouseEventHandler(Title_MouseMove);
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if (objs != null)
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{
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/**
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@ -167,37 +164,6 @@ namespace Milimoe.FunGame.Desktop.Library.Component
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Dispose();
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}
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/// <summary>
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/// 设置窗口可拖动
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Title_MouseDown(object? sender, MouseEventArgs e)
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{
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//判断是否为鼠标左键
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if (e.Button == MouseButtons.Left)
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{
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//获取鼠标左键按下时的位置
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this.Location_x = e.Location.X;
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this.Location_y = e.Location.Y;
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}
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}
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/// <summary>
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/// 设置窗口移动时的偏移距离
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void Title_MouseMove(object? sender, MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Left)
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{
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//计算鼠标移动距离
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this.Left += e.Location.X - this.Location_x;
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this.Top += e.Location.Y - this.Location_y;
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}
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}
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public static MessageResult Message(string msg, string title, int autoclose = 0)
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{
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object[] objs = { title, msg, autoclose, MessageButtonType.OK, BUTTON_OK};
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3
FunGame.Desktop/UI/Login/Login.Designer.cs
generated
3
FunGame.Desktop/UI/Login/Login.Designer.cs
generated
@ -32,7 +32,6 @@
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Login));
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this.ExitButton = new Milimoe.FunGame.Desktop.Library.Component.ExitButton(this.components);
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this.MinButton = new Milimoe.FunGame.Desktop.Library.Component.MinButton(this.components);
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this.Title = new System.Windows.Forms.Label();
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this.Username = new System.Windows.Forms.Label();
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this.Password = new System.Windows.Forms.Label();
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this.UsernameText = new System.Windows.Forms.TextBox();
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@ -94,8 +93,6 @@
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this.Title.TabIndex = 8;
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this.Title.Text = "Welcome to FunGame!";
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this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.Title.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Title_MouseDown);
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this.Title.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Title_MouseMove);
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//
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// Username
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//
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3
FunGame.Desktop/UI/Main/Main.Designer.cs
generated
3
FunGame.Desktop/UI/Main/Main.Designer.cs
generated
@ -34,7 +34,6 @@ namespace Milimoe.FunGame.Desktop.UI
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Main));
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this.Exit = new FunGame.Desktop.Library.Component.ExitButton(this.components);
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this.Title = new System.Windows.Forms.Label();
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this.MinForm = new Library.Component.MinButton();
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this.Connection = new System.Windows.Forms.Label();
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this.Light = new System.Windows.Forms.Label();
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@ -103,8 +102,6 @@ namespace Milimoe.FunGame.Desktop.UI
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this.Title.TabIndex = 96;
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this.Title.Text = "FunGame By Mili.cyou";
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this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.Title.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Title_MouseDown);
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this.Title.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Title_MouseMove);
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//
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// MinForm
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//
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3
FunGame.Desktop/UI/Register/Register.Designer.cs
generated
3
FunGame.Desktop/UI/Register/Register.Designer.cs
generated
@ -32,7 +32,6 @@
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Register));
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this.ExitButton = new Milimoe.FunGame.Desktop.Library.Component.ExitButton(this.components);
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this.MinButton = new Milimoe.FunGame.Desktop.Library.Component.MinButton(this.components);
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this.Title = new System.Windows.Forms.Label();
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this.Username = new System.Windows.Forms.Label();
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this.Password = new System.Windows.Forms.Label();
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this.CheckPassword = new System.Windows.Forms.Label();
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@ -95,8 +94,6 @@
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this.Title.TabIndex = 8;
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this.Title.Text = "FunGame Register";
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this.Title.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
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this.Title.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Title_MouseDown);
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this.Title.MouseMove += new System.Windows.Forms.MouseEventHandler(this.Title_MouseMove);
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//
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// Username
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//
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