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https://github.com/project-redbud/FunGame-Core.git
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明显区分Socket和DataRequest (#50)
* 明显区分Socket和DataRequest * 删除了SocketHandler_Connect方法
This commit is contained in:
parent
a814997a4a
commit
b9d9932ac2
@ -204,14 +204,25 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
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{
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{
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return type switch
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return type switch
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{
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{
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DataRequestType.RunTime_Connect => DataRequestSet.RunTime_Connect,
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DataRequestType.RunTime_Reg => DataRequestSet.RunTime_Reg,
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DataRequestType.RunTime_CheckReg => DataRequestSet.RunTime_CheckReg,
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DataRequestType.RunTime_Login => DataRequestSet.RunTime_Login,
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DataRequestType.RunTime_CheckLogin => DataRequestSet.RunTime_CheckLogin,
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DataRequestType.RunTime_Logout => DataRequestSet.RunTime_Logout,
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DataRequestType.RunTime_Disconnect => DataRequestSet.RunTime_Disconnect,
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DataRequestType.Main_GetNotice => DataRequestSet.Main_GetNotice,
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DataRequestType.Main_GetNotice => DataRequestSet.Main_GetNotice,
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DataRequestType.Main_CreateRoom => DataRequestSet.Main_CreateRoom,
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DataRequestType.Main_CreateRoom => DataRequestSet.Main_CreateRoom,
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DataRequestType.Main_UpdateRoom => DataRequestSet.Main_UpdateRoom,
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DataRequestType.Main_UpdateRoom => DataRequestSet.Main_UpdateRoom,
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DataRequestType.Main_IntoRoom => DataRequestSet.Main_IntoRoom,
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DataRequestType.Main_QuitRoom => DataRequestSet.Main_QuitRoom,
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DataRequestType.Main_MatchRoom => DataRequestSet.Main_MatchRoom,
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DataRequestType.Reg_GetRegVerifyCode => DataRequestSet.Reg_GetRegVerifyCode,
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DataRequestType.Reg_GetRegVerifyCode => DataRequestSet.Reg_GetRegVerifyCode,
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DataRequestType.Login_GetFindPasswordVerifyCode => DataRequestSet.Login_GetFindPasswordVerifyCode,
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DataRequestType.Login_GetFindPasswordVerifyCode => DataRequestSet.Login_GetFindPasswordVerifyCode,
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DataRequestType.Login_UpdatePassword => DataRequestSet.Login_UpdatePassword,
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DataRequestType.Login_UpdatePassword => DataRequestSet.Login_UpdatePassword,
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DataRequestType.Room_GetRoomSettings => DataRequestSet.Room_GetRoomSettings,
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DataRequestType.Room_GetRoomSettings => DataRequestSet.Room_GetRoomSettings,
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DataRequestType.Room_GetRoomPlayerCount => DataRequestSet.Room_GetRoomPlayerCount,
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DataRequestType.Room_GetRoomPlayerCount => DataRequestSet.Room_GetRoomPlayerCount,
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DataRequestType.Room_UpdateRoomMaster => DataRequestSet.Room_UpdateRoomMaster,
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_ => DataRequestSet.UnKnown
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_ => DataRequestSet.UnKnown
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};
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};
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}
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}
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@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Core.Controller
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try
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try
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{
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{
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result = _Socket?.Send(SocketMessageType.RunTime_Disconnect, "") == SocketResult.Success;
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result = _Socket?.Send(SocketMessageType.Disconnect, "") == SocketResult.Success;
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -217,15 +217,11 @@ namespace Milimoe.FunGame.Core.Controller
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result = type;
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result = type;
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switch (type)
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switch (type)
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{
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{
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case SocketMessageType.RunTime_Connect:
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case SocketMessageType.Disconnect:
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if (!SocketHandler_Connect(ServerMessage)) return SocketMessageType.Unknown;
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break;
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case SocketMessageType.RunTime_Disconnect:
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SocketHandler_Disconnect(ServerMessage);
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SocketHandler_Disconnect(ServerMessage);
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break;
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break;
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case SocketMessageType.RunTime_HeartBeat:
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case SocketMessageType.HeartBeat:
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if (_Socket != null && _Socket.Connected)
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if (_Socket != null && _Socket.Connected)
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{
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{
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SocketHandler_HeartBeat(ServerMessage);
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SocketHandler_HeartBeat(ServerMessage);
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@ -247,20 +243,13 @@ namespace Milimoe.FunGame.Core.Controller
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}
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}
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/// <summary>
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/// <summary>
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/// 连接服务器的处理方法
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/// 客户端接收到服务器断开连接的通知后的处理方法
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/// </summary>
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/// <param name="ServerMessage"></param>
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/// <returns></returns>
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protected abstract bool SocketHandler_Connect(SocketObject ServerMessage);
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/// <summary>
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/// 与服务器断开连接的处理方法
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/// </summary>
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/// </summary>
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/// <param name="ServerMessage"></param>
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/// <param name="ServerMessage"></param>
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protected abstract void SocketHandler_Disconnect(SocketObject ServerMessage);
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protected abstract void SocketHandler_Disconnect(SocketObject ServerMessage);
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/// <summary>
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/// <summary>
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/// 心跳检测处理方法
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/// 客户端接收到服务器心跳后的处理方法
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/// </summary>
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/// </summary>
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/// <param name="ServerMessage"></param>
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/// <param name="ServerMessage"></param>
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protected abstract void SocketHandler_HeartBeat(SocketObject ServerMessage);
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protected abstract void SocketHandler_HeartBeat(SocketObject ServerMessage);
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@ -59,7 +59,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
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try
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try
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{
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{
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SocketObject result = SocketManager.Receive();
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SocketObject result = SocketManager.Receive();
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if (result.SocketType == SocketMessageType.RunTime_HeartBeat)
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if (result.SocketType == SocketMessageType.HeartBeat)
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{
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{
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if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1);
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if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1);
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_HeartBeatFaileds = 0;
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_HeartBeatFaileds = 0;
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@ -79,7 +79,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
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SocketObject[] result = SocketManager.ReceiveArray();
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SocketObject[] result = SocketManager.ReceiveArray();
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foreach (SocketObject obj in result)
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foreach (SocketObject obj in result)
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{
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{
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if (obj.SocketType == SocketMessageType.RunTime_HeartBeat)
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if (obj.SocketType == SocketMessageType.HeartBeat)
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{
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{
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if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1);
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if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1);
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_HeartBeatFaileds = 0;
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_HeartBeatFaileds = 0;
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@ -155,7 +155,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
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{
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{
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if (!SendingHeartBeat) _SendingHeartBeat= true;
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if (!SendingHeartBeat) _SendingHeartBeat= true;
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// 发送心跳包
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// 发送心跳包
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if (Send(SocketMessageType.RunTime_HeartBeat) == SocketResult.Success)
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if (Send(SocketMessageType.HeartBeat) == SocketResult.Success)
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{
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{
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WaitHeartBeatReply = Task.Run(() =>
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WaitHeartBeatReply = Task.Run(() =>
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{
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{
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@ -34,33 +34,9 @@ namespace Milimoe.FunGame.Core.Library.Constant
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public const string Socket = "Socket";
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public const string Socket = "Socket";
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public const string Unknown = "Unknown";
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public const string Unknown = "Unknown";
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public const string DataRequest = "DataRequest";
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public const string DataRequest = "DataRequest";
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/**
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public const string Disconnect = "Disconnect";
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* RunTime
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public const string HeartBeat = "HeartBeat";
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*/
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public const string ForceLogout = "ForceLogout";
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public const string RunTime_Connect = "RunTime::Connect";
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public const string RunTime_Reg = "RunTime::Reg";
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public const string RunTime_CheckReg = "RunTime::CheckReg";
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public const string RunTime_Login = "RunTime::Login";
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public const string RunTime_CheckLogin = "RunTime::CheckLogin";
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public const string RunTime_Logout = "RunTime::Logout";
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public const string RunTime_Disconnect = "RunTime::Disconnect";
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public const string RunTime_HeartBeat = "RunTime::HeartBeat";
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/**
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* Main
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*/
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public const string Main_GetNotice = "Main::GetNotice";
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public const string Main_IntoRoom = "Main::IntoRoom";
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public const string Main_QuitRoom = "Main::QuitRoom";
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public const string Main_Chat = "Main::Chat";
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public const string Main_CreateRoom = "Main::CreateRoom";
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public const string Main_UpdateRoom = "Main::UpdateRoom";
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public const string Main_MatchRoom = "Main::MatchRoom";
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/**
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* Room
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*/
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public const string Room_ChangeRoomSetting = "Room::ChangeRoomSetting";
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public const string Room_UpdateRoomMaster = "Room::UpdateRoomMaster";
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public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount";
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}
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}
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/// <summary>
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/// <summary>
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@ -71,12 +47,25 @@ namespace Milimoe.FunGame.Core.Library.Constant
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public class DataRequestSet
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public class DataRequestSet
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{
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{
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public const string UnKnown = "UnKnown";
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public const string UnKnown = "UnKnown";
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/**
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* RunTime
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*/
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public const string RunTime_Connect = "RunTime::Connect";
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public const string RunTime_Reg = "RunTime::Reg";
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public const string RunTime_CheckReg = "RunTime::CheckReg";
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public const string RunTime_Login = "RunTime::Login";
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public const string RunTime_CheckLogin = "RunTime::CheckLogin";
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public const string RunTime_Logout = "RunTime::Logout";
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public const string RunTime_Disconnect = "RunTime::Disconnect";
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/**
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/**
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* Main
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* Main
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*/
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*/
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public const string Main_GetNotice = "Main::GetNotice";
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public const string Main_GetNotice = "Main::GetNotice";
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public const string Main_IntoRoom = "Main::IntoRoom";
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public const string Main_QuitRoom = "Main::QuitRoom";
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public const string Main_CreateRoom = "Main::CreateRoom";
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public const string Main_CreateRoom = "Main::CreateRoom";
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public const string Main_UpdateRoom = "Main::UpdateRoom";
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public const string Main_UpdateRoom = "Main::UpdateRoom";
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public const string Main_MatchRoom = "Main::MatchRoom";
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/**
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/**
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* Register
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* Register
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*/
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*/
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@ -91,6 +80,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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*/
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*/
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public const string Room_GetRoomSettings = "Room::GetRoomSettings";
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public const string Room_GetRoomSettings = "Room::GetRoomSettings";
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public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount";
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public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount";
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public const string Room_UpdateRoomMaster = "Room::UpdateRoomMaster";
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}
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}
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public class ReflectionSet
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public class ReflectionSet
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@ -59,25 +59,9 @@ namespace Milimoe.FunGame.Core.Library.Constant
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{
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{
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Unknown,
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Unknown,
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DataRequest,
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DataRequest,
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RunTime_Connect,
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Disconnect,
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RunTime_Reg,
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HeartBeat,
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RunTime_CheckReg,
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ForceLogout
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RunTime_Login,
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RunTime_CheckLogin,
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RunTime_Logout,
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RunTime_ForceLogout,
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RunTime_Disconnect,
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RunTime_HeartBeat,
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Main_GetNotice,
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Main_IntoRoom,
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Main_QuitRoom,
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Main_Chat,
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Main_CreateRoom,
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Main_UpdateRoom,
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Main_MatchRoom,
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Room_ChangeRoomSetting,
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Room_UpdateRoomMaster,
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Room_GetRoomPlayerCount
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}
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}
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/// <summary>
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/// <summary>
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@ -86,16 +70,25 @@ namespace Milimoe.FunGame.Core.Library.Constant
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public enum DataRequestType
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public enum DataRequestType
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{
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{
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UnKnown,
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UnKnown,
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RunTime_Connect,
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RunTime_Reg,
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RunTime_CheckReg,
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RunTime_Login,
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RunTime_CheckLogin,
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RunTime_Logout,
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RunTime_Disconnect,
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Main_GetNotice,
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Main_GetNotice,
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Main_CreateRoom,
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Main_CreateRoom,
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Main_UpdateRoom,
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Main_UpdateRoom,
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Main_IntoRoom,
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Main_IntoRoom,
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Main_QuitRoom,
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Main_QuitRoom,
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Main_MatchRoom,
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Reg_GetRegVerifyCode,
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Reg_GetRegVerifyCode,
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Login_GetFindPasswordVerifyCode,
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Login_GetFindPasswordVerifyCode,
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Login_UpdatePassword,
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Login_UpdatePassword,
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Room_GetRoomSettings,
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Room_GetRoomSettings,
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Room_GetRoomPlayerCount
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Room_GetRoomPlayerCount,
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Room_UpdateRoomMaster
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}
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}
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public enum SocketRuntimeType
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public enum SocketRuntimeType
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@ -257,24 +257,9 @@ namespace Milimoe.FunGame.Core.Service
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return type switch
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return type switch
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{
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{
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SocketMessageType.DataRequest => SocketSet.DataRequest,
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SocketMessageType.DataRequest => SocketSet.DataRequest,
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SocketMessageType.RunTime_Connect => SocketSet.RunTime_Connect,
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SocketMessageType.Disconnect => SocketSet.Disconnect,
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SocketMessageType.RunTime_Reg => SocketSet.RunTime_Reg,
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SocketMessageType.HeartBeat => SocketSet.HeartBeat,
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SocketMessageType.RunTime_CheckReg => SocketSet.RunTime_CheckReg,
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SocketMessageType.ForceLogout => SocketSet.ForceLogout,
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SocketMessageType.RunTime_Login => SocketSet.RunTime_Login,
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SocketMessageType.RunTime_CheckLogin => SocketSet.RunTime_CheckLogin,
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SocketMessageType.RunTime_Logout => SocketSet.RunTime_Logout,
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SocketMessageType.RunTime_Disconnect => SocketSet.RunTime_Disconnect,
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SocketMessageType.RunTime_HeartBeat => SocketSet.RunTime_HeartBeat,
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SocketMessageType.Main_GetNotice => SocketSet.Main_GetNotice,
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SocketMessageType.Main_IntoRoom => SocketSet.Main_IntoRoom,
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SocketMessageType.Main_QuitRoom => SocketSet.Main_QuitRoom,
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SocketMessageType.Main_Chat => SocketSet.Main_Chat,
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SocketMessageType.Main_CreateRoom => SocketSet.Main_CreateRoom,
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SocketMessageType.Main_UpdateRoom => SocketSet.Main_UpdateRoom,
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SocketMessageType.Main_MatchRoom => SocketSet.Main_MatchRoom,
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SocketMessageType.Room_ChangeRoomSetting => SocketSet.Room_ChangeRoomSetting,
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SocketMessageType.Room_UpdateRoomMaster => SocketSet.Room_UpdateRoomMaster,
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SocketMessageType.Room_GetRoomPlayerCount => SocketSet.Room_GetRoomPlayerCount,
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_ => SocketSet.Unknown,
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_ => SocketSet.Unknown,
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};
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};
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}
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}
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