diff --git a/Api/Transmittal/DataRequest.cs b/Api/Transmittal/DataRequest.cs index 7decd8a..694d9e6 100644 --- a/Api/Transmittal/DataRequest.cs +++ b/Api/Transmittal/DataRequest.cs @@ -204,14 +204,25 @@ namespace Milimoe.FunGame.Core.Api.Transmittal { return type switch { + DataRequestType.RunTime_Connect => DataRequestSet.RunTime_Connect, + DataRequestType.RunTime_Reg => DataRequestSet.RunTime_Reg, + DataRequestType.RunTime_CheckReg => DataRequestSet.RunTime_CheckReg, + DataRequestType.RunTime_Login => DataRequestSet.RunTime_Login, + DataRequestType.RunTime_CheckLogin => DataRequestSet.RunTime_CheckLogin, + DataRequestType.RunTime_Logout => DataRequestSet.RunTime_Logout, + DataRequestType.RunTime_Disconnect => DataRequestSet.RunTime_Disconnect, DataRequestType.Main_GetNotice => DataRequestSet.Main_GetNotice, DataRequestType.Main_CreateRoom => DataRequestSet.Main_CreateRoom, DataRequestType.Main_UpdateRoom => DataRequestSet.Main_UpdateRoom, + DataRequestType.Main_IntoRoom => DataRequestSet.Main_IntoRoom, + DataRequestType.Main_QuitRoom => DataRequestSet.Main_QuitRoom, + DataRequestType.Main_MatchRoom => DataRequestSet.Main_MatchRoom, DataRequestType.Reg_GetRegVerifyCode => DataRequestSet.Reg_GetRegVerifyCode, DataRequestType.Login_GetFindPasswordVerifyCode => DataRequestSet.Login_GetFindPasswordVerifyCode, DataRequestType.Login_UpdatePassword => DataRequestSet.Login_UpdatePassword, DataRequestType.Room_GetRoomSettings => DataRequestSet.Room_GetRoomSettings, DataRequestType.Room_GetRoomPlayerCount => DataRequestSet.Room_GetRoomPlayerCount, + DataRequestType.Room_UpdateRoomMaster => DataRequestSet.Room_UpdateRoomMaster, _ => DataRequestSet.UnKnown }; } diff --git a/Controller/RunTimeController.cs b/Controller/RunTimeController.cs index aced6e7..109ab52 100644 --- a/Controller/RunTimeController.cs +++ b/Controller/RunTimeController.cs @@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Core.Controller try { - result = _Socket?.Send(SocketMessageType.RunTime_Disconnect, "") == SocketResult.Success; + result = _Socket?.Send(SocketMessageType.Disconnect, "") == SocketResult.Success; } catch (Exception e) { @@ -217,15 +217,11 @@ namespace Milimoe.FunGame.Core.Controller result = type; switch (type) { - case SocketMessageType.RunTime_Connect: - if (!SocketHandler_Connect(ServerMessage)) return SocketMessageType.Unknown; - break; - - case SocketMessageType.RunTime_Disconnect: + case SocketMessageType.Disconnect: SocketHandler_Disconnect(ServerMessage); break; - case SocketMessageType.RunTime_HeartBeat: + case SocketMessageType.HeartBeat: if (_Socket != null && _Socket.Connected) { SocketHandler_HeartBeat(ServerMessage); @@ -247,20 +243,13 @@ namespace Milimoe.FunGame.Core.Controller } /// - /// 连接服务器的处理方法 - /// - /// - /// - protected abstract bool SocketHandler_Connect(SocketObject ServerMessage); - - /// - /// 与服务器断开连接的处理方法 + /// 客户端接收到服务器断开连接的通知后的处理方法 /// /// protected abstract void SocketHandler_Disconnect(SocketObject ServerMessage); /// - /// 心跳检测处理方法 + /// 客户端接收到服务器心跳后的处理方法 /// /// protected abstract void SocketHandler_HeartBeat(SocketObject ServerMessage); diff --git a/Library/Common/Network/Socket.cs b/Library/Common/Network/Socket.cs index 862d073..aa6ff59 100644 --- a/Library/Common/Network/Socket.cs +++ b/Library/Common/Network/Socket.cs @@ -59,7 +59,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network try { SocketObject result = SocketManager.Receive(); - if (result.SocketType == SocketMessageType.RunTime_HeartBeat) + if (result.SocketType == SocketMessageType.HeartBeat) { if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1); _HeartBeatFaileds = 0; @@ -79,7 +79,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network SocketObject[] result = SocketManager.ReceiveArray(); foreach (SocketObject obj in result) { - if (obj.SocketType == SocketMessageType.RunTime_HeartBeat) + if (obj.SocketType == SocketMessageType.HeartBeat) { if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1); _HeartBeatFaileds = 0; @@ -155,7 +155,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network { if (!SendingHeartBeat) _SendingHeartBeat= true; // 发送心跳包 - if (Send(SocketMessageType.RunTime_HeartBeat) == SocketResult.Success) + if (Send(SocketMessageType.HeartBeat) == SocketResult.Success) { WaitHeartBeatReply = Task.Run(() => { diff --git a/Library/Constant/ConstantSet.cs b/Library/Constant/ConstantSet.cs index 9324555..bc2173c 100644 --- a/Library/Constant/ConstantSet.cs +++ b/Library/Constant/ConstantSet.cs @@ -34,33 +34,9 @@ namespace Milimoe.FunGame.Core.Library.Constant public const string Socket = "Socket"; public const string Unknown = "Unknown"; public const string DataRequest = "DataRequest"; - /** - * RunTime - */ - public const string RunTime_Connect = "RunTime::Connect"; - public const string RunTime_Reg = "RunTime::Reg"; - public const string RunTime_CheckReg = "RunTime::CheckReg"; - public const string RunTime_Login = "RunTime::Login"; - public const string RunTime_CheckLogin = "RunTime::CheckLogin"; - public const string RunTime_Logout = "RunTime::Logout"; - public const string RunTime_Disconnect = "RunTime::Disconnect"; - public const string RunTime_HeartBeat = "RunTime::HeartBeat"; - /** - * Main - */ - public const string Main_GetNotice = "Main::GetNotice"; - public const string Main_IntoRoom = "Main::IntoRoom"; - public const string Main_QuitRoom = "Main::QuitRoom"; - public const string Main_Chat = "Main::Chat"; - public const string Main_CreateRoom = "Main::CreateRoom"; - public const string Main_UpdateRoom = "Main::UpdateRoom"; - public const string Main_MatchRoom = "Main::MatchRoom"; - /** - * Room - */ - public const string Room_ChangeRoomSetting = "Room::ChangeRoomSetting"; - public const string Room_UpdateRoomMaster = "Room::UpdateRoomMaster"; - public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount"; + public const string Disconnect = "Disconnect"; + public const string HeartBeat = "HeartBeat"; + public const string ForceLogout = "ForceLogout"; } /// @@ -71,12 +47,25 @@ namespace Milimoe.FunGame.Core.Library.Constant public class DataRequestSet { public const string UnKnown = "UnKnown"; + /** + * RunTime + */ + public const string RunTime_Connect = "RunTime::Connect"; + public const string RunTime_Reg = "RunTime::Reg"; + public const string RunTime_CheckReg = "RunTime::CheckReg"; + public const string RunTime_Login = "RunTime::Login"; + public const string RunTime_CheckLogin = "RunTime::CheckLogin"; + public const string RunTime_Logout = "RunTime::Logout"; + public const string RunTime_Disconnect = "RunTime::Disconnect"; /** * Main */ public const string Main_GetNotice = "Main::GetNotice"; + public const string Main_IntoRoom = "Main::IntoRoom"; + public const string Main_QuitRoom = "Main::QuitRoom"; public const string Main_CreateRoom = "Main::CreateRoom"; public const string Main_UpdateRoom = "Main::UpdateRoom"; + public const string Main_MatchRoom = "Main::MatchRoom"; /** * Register */ @@ -91,6 +80,7 @@ namespace Milimoe.FunGame.Core.Library.Constant */ public const string Room_GetRoomSettings = "Room::GetRoomSettings"; public const string Room_GetRoomPlayerCount = "Room::GetRoomPlayerCount"; + public const string Room_UpdateRoomMaster = "Room::UpdateRoomMaster"; } public class ReflectionSet diff --git a/Library/Constant/TypeEnum.cs b/Library/Constant/TypeEnum.cs index f86b0e6..76c7aad 100644 --- a/Library/Constant/TypeEnum.cs +++ b/Library/Constant/TypeEnum.cs @@ -59,25 +59,9 @@ namespace Milimoe.FunGame.Core.Library.Constant { Unknown, DataRequest, - RunTime_Connect, - RunTime_Reg, - RunTime_CheckReg, - RunTime_Login, - RunTime_CheckLogin, - RunTime_Logout, - RunTime_ForceLogout, - RunTime_Disconnect, - RunTime_HeartBeat, - Main_GetNotice, - Main_IntoRoom, - Main_QuitRoom, - Main_Chat, - Main_CreateRoom, - Main_UpdateRoom, - Main_MatchRoom, - Room_ChangeRoomSetting, - Room_UpdateRoomMaster, - Room_GetRoomPlayerCount + Disconnect, + HeartBeat, + ForceLogout } /// @@ -86,16 +70,25 @@ namespace Milimoe.FunGame.Core.Library.Constant public enum DataRequestType { UnKnown, + RunTime_Connect, + RunTime_Reg, + RunTime_CheckReg, + RunTime_Login, + RunTime_CheckLogin, + RunTime_Logout, + RunTime_Disconnect, Main_GetNotice, Main_CreateRoom, Main_UpdateRoom, Main_IntoRoom, Main_QuitRoom, - Reg_GetRegVerifyCode, + Main_MatchRoom, + Reg_GetRegVerifyCode, Login_GetFindPasswordVerifyCode, Login_UpdatePassword, Room_GetRoomSettings, - Room_GetRoomPlayerCount + Room_GetRoomPlayerCount, + Room_UpdateRoomMaster } public enum SocketRuntimeType diff --git a/Service/SocketManager.cs b/Service/SocketManager.cs index 24a652c..4b4110d 100644 --- a/Service/SocketManager.cs +++ b/Service/SocketManager.cs @@ -257,24 +257,9 @@ namespace Milimoe.FunGame.Core.Service return type switch { SocketMessageType.DataRequest => SocketSet.DataRequest, - SocketMessageType.RunTime_Connect => SocketSet.RunTime_Connect, - SocketMessageType.RunTime_Reg => SocketSet.RunTime_Reg, - SocketMessageType.RunTime_CheckReg => SocketSet.RunTime_CheckReg, - SocketMessageType.RunTime_Login => SocketSet.RunTime_Login, - SocketMessageType.RunTime_CheckLogin => SocketSet.RunTime_CheckLogin, - SocketMessageType.RunTime_Logout => SocketSet.RunTime_Logout, - SocketMessageType.RunTime_Disconnect => SocketSet.RunTime_Disconnect, - SocketMessageType.RunTime_HeartBeat => SocketSet.RunTime_HeartBeat, - SocketMessageType.Main_GetNotice => SocketSet.Main_GetNotice, - SocketMessageType.Main_IntoRoom => SocketSet.Main_IntoRoom, - SocketMessageType.Main_QuitRoom => SocketSet.Main_QuitRoom, - SocketMessageType.Main_Chat => SocketSet.Main_Chat, - SocketMessageType.Main_CreateRoom => SocketSet.Main_CreateRoom, - SocketMessageType.Main_UpdateRoom => SocketSet.Main_UpdateRoom, - SocketMessageType.Main_MatchRoom => SocketSet.Main_MatchRoom, - SocketMessageType.Room_ChangeRoomSetting => SocketSet.Room_ChangeRoomSetting, - SocketMessageType.Room_UpdateRoomMaster => SocketSet.Room_UpdateRoomMaster, - SocketMessageType.Room_GetRoomPlayerCount => SocketSet.Room_GetRoomPlayerCount, + SocketMessageType.Disconnect => SocketSet.Disconnect, + SocketMessageType.HeartBeat => SocketSet.HeartBeat, + SocketMessageType.ForceLogout => SocketSet.ForceLogout, _ => SocketSet.Unknown, }; }