fix Effect

This commit is contained in:
milimoe 2025-04-27 00:49:49 +08:00
parent a7481c9b19
commit b9a9153924
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -933,10 +933,11 @@ namespace Milimoe.FunGame.Core.Entity
/// </summary> /// </summary>
/// <param name="character">角色</param> /// <param name="character">角色</param>
/// <param name="addValue">加值</param> /// <param name="addValue">加值</param>
/// <param name="isPercentage">是否是百分比</param>
/// <param name="isCheckProtected">是否使用插队保护机制</param> /// <param name="isCheckProtected">是否使用插队保护机制</param>
public void ChangeCharacterHardnessTime(Character character, double addValue, bool isCheckProtected) public void ChangeCharacterHardnessTime(Character character, double addValue, bool isPercentage, bool isCheckProtected)
{ {
GamingQueue?.ChangeCharacterHardnessTime(character, addValue, isCheckProtected); GamingQueue?.ChangeCharacterHardnessTime(character, addValue, isPercentage, isCheckProtected);
} }
/// <summary> /// <summary>