diff --git a/Entity/Skill/Effect.cs b/Entity/Skill/Effect.cs index 75f2af2..d5116ad 100644 --- a/Entity/Skill/Effect.cs +++ b/Entity/Skill/Effect.cs @@ -933,10 +933,11 @@ namespace Milimoe.FunGame.Core.Entity /// /// 角色 /// 加值 + /// 是否是百分比 /// 是否使用插队保护机制 - public void ChangeCharacterHardnessTime(Character character, double addValue, bool isCheckProtected) + public void ChangeCharacterHardnessTime(Character character, double addValue, bool isPercentage, bool isCheckProtected) { - GamingQueue?.ChangeCharacterHardnessTime(character, addValue, isCheckProtected); + GamingQueue?.ChangeCharacterHardnessTime(character, addValue, isPercentage, isCheckProtected); } ///