diff --git a/Entity/Skill/Effect.cs b/Entity/Skill/Effect.cs
index 75f2af2..d5116ad 100644
--- a/Entity/Skill/Effect.cs
+++ b/Entity/Skill/Effect.cs
@@ -933,10 +933,11 @@ namespace Milimoe.FunGame.Core.Entity
///
/// 角色
/// 加值
+ /// 是否是百分比
/// 是否使用插队保护机制
- public void ChangeCharacterHardnessTime(Character character, double addValue, bool isCheckProtected)
+ public void ChangeCharacterHardnessTime(Character character, double addValue, bool isPercentage, bool isCheckProtected)
{
- GamingQueue?.ChangeCharacterHardnessTime(character, addValue, isCheckProtected);
+ GamingQueue?.ChangeCharacterHardnessTime(character, addValue, isPercentage, isCheckProtected);
}
///