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添加易伤
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@ -720,6 +720,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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EffectType.WeakDispelling => "持续性弱驱散",
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EffectType.WeakDispelling => "持续性弱驱散",
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EffectType.StrongDispelling => "持续性强驱散",
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EffectType.StrongDispelling => "持续性强驱散",
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EffectType.Recovery => "恢复",
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EffectType.Recovery => "恢复",
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EffectType.Vulnerable => "易伤",
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_ => "未知效果"
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_ => "未知效果"
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};
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};
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}
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}
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@ -778,6 +779,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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EffectType.GrievousWound => DispelledType.Weak,
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EffectType.GrievousWound => DispelledType.Weak,
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EffectType.WeakDispelling => DispelledType.Weak,
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EffectType.WeakDispelling => DispelledType.Weak,
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EffectType.Recovery => DispelledType.Weak,
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EffectType.Recovery => DispelledType.Weak,
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EffectType.Vulnerable => DispelledType.Weak,
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_ => DispelledType.Weak
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_ => DispelledType.Weak
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};
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};
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}
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}
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@ -836,6 +838,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
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EffectType.WeakDispelling => false,
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EffectType.WeakDispelling => false,
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EffectType.StrongDispelling => false,
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EffectType.StrongDispelling => false,
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EffectType.Recovery => false,
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EffectType.Recovery => false,
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EffectType.Vulnerable => true,
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_ => false
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_ => false
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};
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};
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}
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}
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@ -484,7 +484,12 @@ namespace Milimoe.FunGame.Core.Library.Constant
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/// <summary>
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/// <summary>
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/// 恢复
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/// 恢复
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/// </summary>
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/// </summary>
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Recovery
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Recovery,
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/// <summary>
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/// 易伤
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/// </summary>
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Vulnerable
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}
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}
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public enum ItemType
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public enum ItemType
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