SetNotReady更名为CancelReady,并修复BUG

This commit is contained in:
milimoe 2023-11-15 23:17:38 +08:00
parent eee995433c
commit b00eafe661
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E

View File

@ -28,7 +28,8 @@ namespace Milimoe.FunGame.Core.Model
public void AddRoom(Room Room)
{
_List.Add(Room.Roomid, Room);
_PlayerList.Add(Room.Roomid, new List<User>());
_PlayerList.Add(Room.Roomid, new());
_ReadyPlayerList.Add(Room.Roomid, new());
}
public void AddRooms(List<Room> Rooms)
@ -43,6 +44,7 @@ namespace Milimoe.FunGame.Core.Model
{
_List.Remove(RoomID);
_PlayerList.Remove(RoomID);
_ReadyPlayerList.Remove(RoomID);
}
public void RemoveRoom(Room Room) => RemoveRoom(Room.Roomid);
@ -69,7 +71,7 @@ namespace Milimoe.FunGame.Core.Model
}
}
public void SetNotReady(string RoomID, User User)
public void CancelReady(string RoomID, User User)
{
if (RoomID != "-1" && _ReadyPlayerList.ContainsKey(RoomID) && User.Id != 0)
{