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SetNotReady更名为CancelReady,并修复BUG
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@ -28,7 +28,8 @@ namespace Milimoe.FunGame.Core.Model
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public void AddRoom(Room Room)
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{
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_List.Add(Room.Roomid, Room);
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_PlayerList.Add(Room.Roomid, new List<User>());
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_PlayerList.Add(Room.Roomid, new());
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_ReadyPlayerList.Add(Room.Roomid, new());
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}
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public void AddRooms(List<Room> Rooms)
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@ -43,6 +44,7 @@ namespace Milimoe.FunGame.Core.Model
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{
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_List.Remove(RoomID);
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_PlayerList.Remove(RoomID);
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_ReadyPlayerList.Remove(RoomID);
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}
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public void RemoveRoom(Room Room) => RemoveRoom(Room.Roomid);
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@ -69,7 +71,7 @@ namespace Milimoe.FunGame.Core.Model
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}
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}
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public void SetNotReady(string RoomID, User User)
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public void CancelReady(string RoomID, User User)
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{
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if (RoomID != "-1" && _ReadyPlayerList.ContainsKey(RoomID) && User.Id != 0)
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{
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