Update EventArgs e (#8)

为接口方法修改参数的类名
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Yezi 2023-04-06 12:24:57 +08:00 committed by GitHub
parent 2a574bf8d6
commit afeccc1b9a
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@ -8,10 +8,10 @@ namespace Milimoe.FunGame.Core.Interface
/// </summary> /// </summary>
public interface IConnectEvent public interface IConnectEvent
{ {
public EventResult BeforeConnectEvent(object sender, GeneralEventArgs e); public EventResult BeforeConnectEvent(object sender, ConnectEventArgs e);
public EventResult AfterConnectEvent(object sender, GeneralEventArgs e); public EventResult AfterConnectEvent(object sender, ConnectEventArgs e);
public EventResult SucceedConnectEvent(object sender, GeneralEventArgs e); public EventResult SucceedConnectEvent(object sender, ConnectEventArgs e);
public EventResult FailedConnectEvent(object sender, GeneralEventArgs e); public EventResult FailedConnectEvent(object sender, ConnectEventArgs e);
} }
public interface IDisconnectEvent public interface IDisconnectEvent
@ -24,10 +24,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ILoginEvent public interface ILoginEvent
{ {
public EventResult BeforeLoginEvent(object sender, GeneralEventArgs e); public EventResult BeforeLoginEvent(object sender, LoginEventArgs e);
public EventResult AfterLoginEvent(object sender, GeneralEventArgs e); public EventResult AfterLoginEvent(object sender, LoginEventArgs e);
public EventResult SucceedLoginEvent(object sender, GeneralEventArgs e); public EventResult SucceedLoginEvent(object sender, LoginEventArgs e);
public EventResult FailedLoginEvent(object sender, GeneralEventArgs e); public EventResult FailedLoginEvent(object sender, LoginEventArgs e);
} }
public interface ILogoutEvent public interface ILogoutEvent
@ -48,34 +48,34 @@ namespace Milimoe.FunGame.Core.Interface
public interface IIntoRoomEvent public interface IIntoRoomEvent
{ {
public EventResult BeforeIntoRoomEvent(object sender, GeneralEventArgs e); public EventResult BeforeIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterIntoRoomEvent(object sender, GeneralEventArgs e); public EventResult AfterIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedIntoRoomEvent(object sender, GeneralEventArgs e); public EventResult SucceedIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedIntoRoomEvent(object sender, GeneralEventArgs e); public EventResult FailedIntoRoomEvent(object sender, RoomEventArgs e);
} }
public interface ISendTalkEvent public interface ISendTalkEvent
{ {
public EventResult BeforeSendTalkEvent(object sender, GeneralEventArgs e); public EventResult BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult AfterSendTalkEvent(object sender, GeneralEventArgs e); public EventResult AfterSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult SucceedSendTalkEvent(object sender, GeneralEventArgs e); public EventResult SucceedSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult FailedSendTalkEvent(object sender, GeneralEventArgs e); public EventResult FailedSendTalkEvent(object sender, SendTalkEventArgs e);
} }
public interface ICreateRoomEvent public interface ICreateRoomEvent
{ {
public EventResult BeforeCreateRoomEvent(object sender, GeneralEventArgs e); public EventResult BeforeCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterCreateRoomEvent(object sender, GeneralEventArgs e); public EventResult AfterCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedCreateRoomEvent(object sender, GeneralEventArgs e); public EventResult SucceedCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedCreateRoomEvent(object sender, GeneralEventArgs e); public EventResult FailedCreateRoomEvent(object sender, RoomEventArgs e);
} }
public interface IQuitRoomEvent public interface IQuitRoomEvent
{ {
public EventResult BeforeQuitRoomEvent(object sender, GeneralEventArgs e); public EventResult BeforeQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterQuitRoomEvent(object sender, GeneralEventArgs e); public EventResult AfterQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedQuitRoomEvent(object sender, GeneralEventArgs e); public EventResult SucceedQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedQuitRoomEvent(object sender, GeneralEventArgs e); public EventResult FailedQuitRoomEvent(object sender, RoomEventArgs e);
} }
public interface IChangeRoomSettingEvent public interface IChangeRoomSettingEvent