Yezi afeccc1b9a
Update EventArgs e (#8)
为接口方法修改参数的类名
2023-04-06 12:24:57 +08:00

177 lines
8.1 KiB
C#

using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Interface
{
/// <summary>
/// 插件需要实现什么事件就继承什么接口
/// </summary>
public interface IConnectEvent
{
public EventResult BeforeConnectEvent(object sender, ConnectEventArgs e);
public EventResult AfterConnectEvent(object sender, ConnectEventArgs e);
public EventResult SucceedConnectEvent(object sender, ConnectEventArgs e);
public EventResult FailedConnectEvent(object sender, ConnectEventArgs e);
}
public interface IDisconnectEvent
{
public EventResult BeforeDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult AfterDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult SucceedDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult FailedDisconnectEvent(object sender, GeneralEventArgs e);
}
public interface ILoginEvent
{
public EventResult BeforeLoginEvent(object sender, LoginEventArgs e);
public EventResult AfterLoginEvent(object sender, LoginEventArgs e);
public EventResult SucceedLoginEvent(object sender, LoginEventArgs e);
public EventResult FailedLoginEvent(object sender, LoginEventArgs e);
}
public interface ILogoutEvent
{
public EventResult BeforeLogoutEvent(object sender, GeneralEventArgs e);
public EventResult AfterLogoutEvent(object sender, GeneralEventArgs e);
public EventResult SucceedLogoutEvent(object sender, GeneralEventArgs e);
public EventResult FailedLogoutEvent(object sender, GeneralEventArgs e);
}
public interface IRegEvent
{
public EventResult BeforeRegEvent(object sender, RegisterEventArgs e);
public EventResult AfterRegEvent(object sender, RegisterEventArgs e);
public EventResult SucceedRegEvent(object sender, RegisterEventArgs e);
public EventResult FailedRegEvent(object sender, RegisterEventArgs e);
}
public interface IIntoRoomEvent
{
public EventResult BeforeIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedIntoRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedIntoRoomEvent(object sender, RoomEventArgs e);
}
public interface ISendTalkEvent
{
public EventResult BeforeSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult AfterSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult SucceedSendTalkEvent(object sender, SendTalkEventArgs e);
public EventResult FailedSendTalkEvent(object sender, SendTalkEventArgs e);
}
public interface ICreateRoomEvent
{
public EventResult BeforeCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedCreateRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedCreateRoomEvent(object sender, RoomEventArgs e);
}
public interface IQuitRoomEvent
{
public EventResult BeforeQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult AfterQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult SucceedQuitRoomEvent(object sender, RoomEventArgs e);
public EventResult FailedQuitRoomEvent(object sender, RoomEventArgs e);
}
public interface IChangeRoomSettingEvent
{
public EventResult BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult SucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult FailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
}
public interface IStartMatchEvent
{
public EventResult BeforeStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult AfterStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult SucceedStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult FailedStartMatchEvent(object sender, GeneralEventArgs e);
}
public interface IStartGameEvent
{
public EventResult BeforeStartGameEvent(object sender, GeneralEventArgs e);
public EventResult AfterStartGameEvent(object sender, GeneralEventArgs e);
public EventResult SucceedStartGameEvent(object sender, GeneralEventArgs e);
public EventResult FailedStartGameEvent(object sender, GeneralEventArgs e);
}
public interface IChangeProfileEvent
{
public EventResult BeforeChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult AfterChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult SucceedChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult FailedChangeProfileEvent(object sender, GeneralEventArgs e);
}
public interface IChangeAccountSettingEvent
{
public EventResult BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult SucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult FailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
}
public interface IOpenInventoryEvent
{
public EventResult BeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult AfterOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult SucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult FailedOpenInventoryEvent(object sender, GeneralEventArgs e);
}
public interface ISignInEvent
{
public EventResult BeforeSignInEvent(object sender, GeneralEventArgs e);
public EventResult AfterSignInEvent(object sender, GeneralEventArgs e);
public EventResult SucceedSignInEvent(object sender, GeneralEventArgs e);
public EventResult FailedSignInEvent(object sender, GeneralEventArgs e);
}
public interface IOpenStoreEvent
{
public EventResult BeforeOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult AfterOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult SucceedOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult FailedOpenStoreEvent(object sender, GeneralEventArgs e);
}
public interface IBuyItemEvent
{
public EventResult BeforeBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult AfterBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult SucceedBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult FailedBuyItemEvent(object sender, GeneralEventArgs e);
}
public interface IShowRankingEvent
{
public EventResult BeforeShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult AfterShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult SucceedShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult FailedShowRankingEvent(object sender, GeneralEventArgs e);
}
public interface IUseItemEvent
{
public EventResult BeforeUseItemEvent(object sender, GeneralEventArgs e);
public EventResult AfterUseItemEvent(object sender, GeneralEventArgs e);
public EventResult SucceedUseItemEvent(object sender, GeneralEventArgs e);
public EventResult FailedUseItemEvent(object sender, GeneralEventArgs e);
}
public interface IEndGameEvent
{
public EventResult BeforeEndGameEvent(object sender, GeneralEventArgs e);
public EventResult AfterEndGameEvent(object sender, GeneralEventArgs e);
public EventResult SucceedEndGameEvent(object sender, GeneralEventArgs e);
public EventResult FailedEndGameEvent(object sender, GeneralEventArgs e);
}
}