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fix: 忽略 CastSuperSkill 的回合记录
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@ -116,7 +116,7 @@ namespace Milimoe.FunGame.Core.Entity
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{
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hasDamage = "完美闪避";
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}
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if ((ActionType == CharacterActionType.PreCastSkill || ActionType == CharacterActionType.PreCastSkill || ActionType == CharacterActionType.CastSkill) && hasDamage == "" && target != Actor)
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if ((ActionType == CharacterActionType.PreCastSkill || ActionType == CharacterActionType.CastSkill || ActionType == CharacterActionType.CastSuperSkill) && hasDamage == "" && target != Actor)
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{
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hasDamage = "免疫";
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}
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