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fix: 确保普通攻击的伤害类型正确
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6ebeb53674
commit
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@ -1326,7 +1326,7 @@ namespace Milimoe.FunGame.Core.Entity
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{
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{
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effect.OnAttributeChanged(this);
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effect.OnAttributeChanged(this);
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}
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}
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NormalAttack.ResolveMagicType();
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NormalAttack.SetMagicType(null, null, null);
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}
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}
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/// <summary>
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/// <summary>
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@ -257,7 +257,7 @@ namespace Milimoe.FunGame.Core.Entity
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character.NormalAttack.ExDamage2 = reference.NormalAttack.ExDamage2;
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character.NormalAttack.ExDamage2 = reference.NormalAttack.ExDamage2;
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character.NormalAttack.ExHardnessTime = reference.NormalAttack.ExHardnessTime;
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character.NormalAttack.ExHardnessTime = reference.NormalAttack.ExHardnessTime;
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character.NormalAttack.ExHardnessTime2 = reference.NormalAttack.ExHardnessTime2;
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character.NormalAttack.ExHardnessTime2 = reference.NormalAttack.ExHardnessTime2;
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character.NormalAttack.SetMagicType(reference.NormalAttack.IsMagic, reference.NormalAttack.MagicType);
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character.NormalAttack.SetMagicType(null, null, null);
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if (!recovery)
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if (!recovery)
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{
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{
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character.HP = reference.HP;
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character.HP = reference.HP;
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