封装Exception

This commit is contained in:
Mili 2023-02-21 23:19:47 +08:00
parent 9de90d2891
commit 3ffc87c0bb
88 changed files with 469 additions and 880 deletions

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@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Core.Interface.Base;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;

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@ -1,11 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Api.Factory
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{ {
internal class CharacterFactory internal class CharacterFactory
{ {

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@ -1,11 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Api.Factory
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory
{ {
internal class InventoryFactory internal class InventoryFactory
{ {

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Factory namespace Milimoe.FunGame.Core.Api.Factory
{ {

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@ -1,11 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Factory namespace Milimoe.FunGame.Core.Api.Factory
{ {

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Factory namespace Milimoe.FunGame.Core.Api.Factory

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@ -1,9 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Factory namespace Milimoe.FunGame.Core.Api.Factory
{ {
internal class UserFactory internal class UserFactory

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Utility namespace Milimoe.FunGame.Core.Api.Utility

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@ -1,14 +1,8 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Text.Json; using System.Text.Json;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
// 通用工具类,客户端和服务器端都可以直接调用的工具方法都可以写在这里 // 通用工具类,客户端和服务器端都可以直接调用的工具方法都可以写在这里
namespace Milimoe.FunGame.Core.Api.Utility namespace Milimoe.FunGame.Core.Api.Utility

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@ -1,10 +1,6 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Utility namespace Milimoe.FunGame.Core.Api.Utility
{ {

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@ -1,10 +1,5 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Utility namespace Milimoe.FunGame.Core.Api.Utility
{ {

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@ -1,9 +1,4 @@
using System; using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Api.Utility namespace Milimoe.FunGame.Core.Api.Utility
{ {
@ -30,7 +25,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// </summary> /// </summary>
/// <param name="single">单例对象</param> /// <param name="single">单例对象</param>
/// <returns></returns> /// <returns></returns>
/// <exception cref="Exception">添加单例到单例表时遇到错误</exception> /// <exception cref="SingletonAddException">添加单例到单例表时遇到错误</exception>
public static bool Add(object single) public static bool Add(object single)
{ {
string type = single.GetType().ToString(); string type = single.GetType().ToString();
@ -42,7 +37,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
} }
catch catch
{ {
throw new Exception("添加单例到单例表时遇到错误。"); throw new SingletonAddException();
} }
return true; return true;
} }
@ -73,7 +68,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// </summary> /// </summary>
/// <typeparam name="T">目标类</typeparam> /// <typeparam name="T">目标类</typeparam>
/// <returns></returns> /// <returns></returns>
/// <exception cref="Exception">不能从单例表中获取到指定的单例</exception> /// <exception cref="SingletonGetException">不能从单例表中获取到指定的单例</exception>
public static T? Get<T>() public static T? Get<T>()
{ {
T? single = default; T? single = default;
@ -86,7 +81,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
} }
catch catch
{ {
throw new Exception("不能从单例表中获取到指定的单例。"); throw new SingletonGetException();
} }
if (single != null) return single; if (single != null) return single;
} }
@ -98,7 +93,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
/// </summary> /// </summary>
/// <param name="type">目标类</param> /// <param name="type">目标类</param>
/// <returns></returns> /// <returns></returns>
/// <exception cref="Exception">不能从单例表中获取到指定的单例</exception> /// <exception cref="SingletonGetException">不能从单例表中获取到指定的单例</exception>
public static object? Get(Type type) public static object? Get(Type type)
{ {
object? single = default; object? single = default;
@ -110,7 +105,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
} }
catch catch
{ {
throw new Exception("不能从单例表中获取到指定的单例。"); throw new SingletonGetException();
} }
if (single != null) return single; if (single != null) return single;
} }

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@ -1,10 +1,5 @@
using System; using Milimoe.FunGame.Core.Interface.Entity;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,10 +1,5 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Core.Interface.Entity;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Core.Interface.Entity;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Core.Interface.Entity;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Entity
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity
{ {
public class ActiveSkill : Skill public class ActiveSkill : Skill
{ {

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@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Entity
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity
{ {
public class PassiveSkill : Skill public class PassiveSkill : Skill
{ {

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,9 +1,4 @@
using System; using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,9 +1,4 @@
using System; using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,9 +1,4 @@
using System; using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,10 +1,4 @@
using System; using System.Collections;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,11 +1,5 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {

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@ -1,9 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity namespace Milimoe.FunGame.Core.Entity
{ {
public class User public class User

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Interface.Base namespace Milimoe.FunGame.Core.Interface.Base
{ {

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@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Interface.Base namespace Milimoe.FunGame.Core.Interface.Base
{ {

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@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Interface.Base
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface.Base
{ {
public interface ISocketHeartBeat public interface ISocketHeartBeat
{ {

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@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Interface.Entity
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface.Entity
{ {
public interface IActiveEnable public interface IActiveEnable
{ {

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Interface.Entity namespace Milimoe.FunGame.Core.Interface.Entity
{ {

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@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Interface.Entity namespace Milimoe.FunGame.Core.Interface.Entity
{ {

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@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Interface.Entity
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface.Entity
{ {
public interface ICharacter public interface ICharacter
{ {

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@ -1,11 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Interface.Entity
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Interface.Entity
{ {
public interface IItem : IActiveEnable, IRelateCharacter public interface IItem : IActiveEnable, IRelateCharacter
{ {

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@ -16,10 +16,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IConnectEventHandler : IEventHandler public interface IConnectEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeConnectEvent; public event BeforeEventHandler? BeforeConnect;
public event AfterEventHandler? AfterConnectEvent; public event AfterEventHandler? AfterConnect;
public event SucceedEventHandler? SucceedConnectEvent; public event SucceedEventHandler? SucceedConnect;
public event FailedEventHandler? FailedConnectEvent; public event FailedEventHandler? FailedConnect;
public EventResult OnBeforeConnectEvent(GeneralEventArgs e); public EventResult OnBeforeConnectEvent(GeneralEventArgs e);
public EventResult OnAfterConnectEvent(GeneralEventArgs e); public EventResult OnAfterConnectEvent(GeneralEventArgs e);
@ -29,10 +29,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IDisconnectEventHandler : IEventHandler public interface IDisconnectEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeDisconnectEvent; public event BeforeEventHandler? BeforeDisconnect;
public event AfterEventHandler? AfterDisconnectEvent; public event AfterEventHandler? AfterDisconnect;
public event SucceedEventHandler? SucceedDisconnectEvent; public event SucceedEventHandler? SucceedDisconnect;
public event FailedEventHandler? FailedDisconnectEvent; public event FailedEventHandler? FailedDisconnect;
public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e); public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e);
public EventResult OnAfterDisconnectEvent(GeneralEventArgs e); public EventResult OnAfterDisconnectEvent(GeneralEventArgs e);
@ -42,10 +42,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ILoginEventHandler : IEventHandler public interface ILoginEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeLoginEvent; public event BeforeEventHandler? BeforeLogin;
public event AfterEventHandler? AfterLoginEvent; public event AfterEventHandler? AfterLogin;
public event SucceedEventHandler? SucceedLoginEvent; public event SucceedEventHandler? SucceedLogin;
public event FailedEventHandler? FailedLoginEvent; public event FailedEventHandler? FailedLogin;
public EventResult OnBeforeLoginEvent(GeneralEventArgs e); public EventResult OnBeforeLoginEvent(GeneralEventArgs e);
public EventResult OnAfterLoginEvent(GeneralEventArgs e); public EventResult OnAfterLoginEvent(GeneralEventArgs e);
@ -55,10 +55,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ILogoutEventHandler : IEventHandler public interface ILogoutEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeLogoutEvent; public event BeforeEventHandler? BeforeLogout;
public event AfterEventHandler? AfterLogoutEvent; public event AfterEventHandler? AfterLogout;
public event SucceedEventHandler? SucceedLogoutEvent; public event SucceedEventHandler? SucceedLogout;
public event FailedEventHandler? FailedLogoutEvent; public event FailedEventHandler? FailedLogout;
public EventResult OnBeforeLogoutEvent(GeneralEventArgs e); public EventResult OnBeforeLogoutEvent(GeneralEventArgs e);
public EventResult OnAfterLogoutEvent(GeneralEventArgs e); public EventResult OnAfterLogoutEvent(GeneralEventArgs e);
@ -68,10 +68,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IRegEventHandler : IEventHandler public interface IRegEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeRegEvent; public event BeforeEventHandler? BeforeReg;
public event AfterEventHandler? AfterRegEvent; public event AfterEventHandler? AfterReg;
public event SucceedEventHandler? SucceedRegEvent; public event SucceedEventHandler? SucceedReg;
public event FailedEventHandler? FailedRegEvent; public event FailedEventHandler? FailedReg;
public EventResult OnBeforeRegEvent(GeneralEventArgs e); public EventResult OnBeforeRegEvent(GeneralEventArgs e);
public EventResult OnAfterRegEvent(GeneralEventArgs e); public EventResult OnAfterRegEvent(GeneralEventArgs e);
@ -81,10 +81,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IIntoRoomEventHandler : IEventHandler public interface IIntoRoomEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeIntoRoomEvent; public event BeforeEventHandler? BeforeIntoRoom;
public event AfterEventHandler? AfterIntoRoomEvent; public event AfterEventHandler? AfterIntoRoom;
public event SucceedEventHandler? SucceedIntoRoomEvent; public event SucceedEventHandler? SucceedIntoRoom;
public event FailedEventHandler? FailedIntoRoomEvent; public event FailedEventHandler? FailedIntoRoom;
public EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e); public EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e);
public EventResult OnAfterIntoRoomEvent(GeneralEventArgs e); public EventResult OnAfterIntoRoomEvent(GeneralEventArgs e);
@ -94,10 +94,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ISendTalkEventHandler : IEventHandler public interface ISendTalkEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeSendTalkEvent; public event BeforeEventHandler? BeforeSendTalk;
public event AfterEventHandler? AfterSendTalkEvent; public event AfterEventHandler? AfterSendTalk;
public event SucceedEventHandler? SucceedSendTalkEvent; public event SucceedEventHandler? SucceedSendTalk;
public event FailedEventHandler? FailedSendTalkEvent; public event FailedEventHandler? FailedSendTalk;
public EventResult OnBeforeSendTalkEvent(GeneralEventArgs e); public EventResult OnBeforeSendTalkEvent(GeneralEventArgs e);
public EventResult OnAfterSendTalkEvent(GeneralEventArgs e); public EventResult OnAfterSendTalkEvent(GeneralEventArgs e);
@ -107,10 +107,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ICreateRoomEventHandler : IEventHandler public interface ICreateRoomEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeCreateRoomEvent; public event BeforeEventHandler? BeforeCreateRoom;
public event AfterEventHandler? AfterCreateRoomEvent; public event AfterEventHandler? AfterCreateRoom;
public event SucceedEventHandler? SucceedCreateRoomEvent; public event SucceedEventHandler? SucceedCreateRoom;
public event FailedEventHandler? FailedCreateRoomEvent; public event FailedEventHandler? FailedCreateRoom;
public EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e); public EventResult OnBeforeCreateRoomEvent(GeneralEventArgs e);
public EventResult OnAfterCreateRoomEvent(GeneralEventArgs e); public EventResult OnAfterCreateRoomEvent(GeneralEventArgs e);
@ -120,10 +120,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IQuitRoomEventHandler : IEventHandler public interface IQuitRoomEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeQuitRoomEvent; public event BeforeEventHandler? BeforeQuitRoom;
public event AfterEventHandler? AfterQuitRoomEvent; public event AfterEventHandler? AfterQuitRoom;
public event SucceedEventHandler? SucceedQuitRoomEvent; public event SucceedEventHandler? SucceedQuitRoom;
public event FailedEventHandler? FailedQuitRoomEvent; public event FailedEventHandler? FailedQuitRoom;
public EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e); public EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e);
public EventResult OnAfterQuitRoomEvent(GeneralEventArgs e); public EventResult OnAfterQuitRoomEvent(GeneralEventArgs e);
@ -133,10 +133,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IChangeRoomSettingEventHandler : IEventHandler public interface IChangeRoomSettingEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeChangeRoomSettingEvent; public event BeforeEventHandler? BeforeChangeRoomSetting;
public event AfterEventHandler? AfterChangeRoomSettingEvent; public event AfterEventHandler? AfterChangeRoomSetting;
public event SucceedEventHandler? SucceedChangeRoomSettingEvent; public event SucceedEventHandler? SucceedChangeRoomSetting;
public event FailedEventHandler? FailedChangeRoomSettingEvent; public event FailedEventHandler? FailedChangeRoomSetting;
public EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e); public EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e);
public EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e); public EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e);
@ -146,10 +146,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IStartMatchEventHandler : IEventHandler public interface IStartMatchEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeStartMatchEvent; public event BeforeEventHandler? BeforeStartMatch;
public event AfterEventHandler? AfterStartMatchEvent; public event AfterEventHandler? AfterStartMatch;
public event SucceedEventHandler? SucceedStartMatchEvent; public event SucceedEventHandler? SucceedStartMatch;
public event FailedEventHandler? FailedStartMatchEvent; public event FailedEventHandler? FailedStartMatch;
public EventResult OnBeforeStartMatchEvent(GeneralEventArgs e); public EventResult OnBeforeStartMatchEvent(GeneralEventArgs e);
public EventResult OnAfterStartMatchEvent(GeneralEventArgs e); public EventResult OnAfterStartMatchEvent(GeneralEventArgs e);
@ -159,10 +159,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IStartGameEventHandler : IEventHandler public interface IStartGameEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeStartGameEvent; public event BeforeEventHandler? BeforeStartGame;
public event AfterEventHandler? AfterStartGameEvent; public event AfterEventHandler? AfterStartGame;
public event SucceedEventHandler? SucceedStartGameEvent; public event SucceedEventHandler? SucceedStartGame;
public event FailedEventHandler? FailedStartGameEvent; public event FailedEventHandler? FailedStartGame;
public EventResult OnBeforeStartGameEvent(GeneralEventArgs e); public EventResult OnBeforeStartGameEvent(GeneralEventArgs e);
public EventResult OnAfterStartGameEvent(GeneralEventArgs e); public EventResult OnAfterStartGameEvent(GeneralEventArgs e);
@ -172,10 +172,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IChangeProfileEventHandler : IEventHandler public interface IChangeProfileEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeChangeProfileEvent; public event BeforeEventHandler? BeforeChangeProfile;
public event AfterEventHandler? AfterChangeProfileEvent; public event AfterEventHandler? AfterChangeProfile;
public event SucceedEventHandler? SucceedChangeProfileEvent; public event SucceedEventHandler? SucceedChangeProfile;
public event FailedEventHandler? FailedChangeProfileEvent; public event FailedEventHandler? FailedChangeProfile;
public EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e); public EventResult OnBeforeChangeProfileEvent(GeneralEventArgs e);
public EventResult OnAfterChangeProfileEvent(GeneralEventArgs e); public EventResult OnAfterChangeProfileEvent(GeneralEventArgs e);
@ -185,10 +185,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IChangeAccountSettingEventHandler : IEventHandler public interface IChangeAccountSettingEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeChangeAccountSettingEvent; public event BeforeEventHandler? BeforeChangeAccountSetting;
public event AfterEventHandler? AfterChangeAccountSettingEvent; public event AfterEventHandler? AfterChangeAccountSetting;
public event SucceedEventHandler? SucceedChangeAccountSettingEvent; public event SucceedEventHandler? SucceedChangeAccountSetting;
public event FailedEventHandler? FailedChangeAccountSettingEvent; public event FailedEventHandler? FailedChangeAccountSetting;
public EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e); public EventResult OnBeforeChangeAccountSettingEvent(GeneralEventArgs e);
public EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e); public EventResult OnAfterChangeAccountSettingEvent(GeneralEventArgs e);
@ -198,10 +198,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IOpenInventoryEventHandler : IEventHandler public interface IOpenInventoryEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeOpenInventoryEvent; public event BeforeEventHandler? BeforeOpenInventory;
public event AfterEventHandler? AfterOpenInventoryEvent; public event AfterEventHandler? AfterOpenInventory;
public event SucceedEventHandler? SucceedOpenInventoryEvent; public event SucceedEventHandler? SucceedOpenInventory;
public event FailedEventHandler? FailedOpenInventoryEvent; public event FailedEventHandler? FailedOpenInventory;
public EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e); public EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e);
public EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e); public EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e);
@ -211,10 +211,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface ISignInEventHandler : IEventHandler public interface ISignInEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeSignInEvent; public event BeforeEventHandler? BeforeSignIn;
public event AfterEventHandler? AfterSignInEvent; public event AfterEventHandler? AfterSignIn;
public event SucceedEventHandler? SucceedSignInEvent; public event SucceedEventHandler? SucceedSignIn;
public event FailedEventHandler? FailedSignInEvent; public event FailedEventHandler? FailedSignIn;
public EventResult OnBeforeSignInEvent(GeneralEventArgs e); public EventResult OnBeforeSignInEvent(GeneralEventArgs e);
public EventResult OnAfterSignInEvent(GeneralEventArgs e); public EventResult OnAfterSignInEvent(GeneralEventArgs e);
@ -224,10 +224,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IOpenStoreEventHandler : IEventHandler public interface IOpenStoreEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeOpenStoreEvent; public event BeforeEventHandler? BeforeOpenStore;
public event AfterEventHandler? AfterOpenStoreEvent; public event AfterEventHandler? AfterOpenStore;
public event SucceedEventHandler? SucceedOpenStoreEvent; public event SucceedEventHandler? SucceedOpenStore;
public event FailedEventHandler? FailedOpenStoreEvent; public event FailedEventHandler? FailedOpenStore;
public EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e); public EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e);
public EventResult OnAfterOpenStoreEvent(GeneralEventArgs e); public EventResult OnAfterOpenStoreEvent(GeneralEventArgs e);
@ -237,10 +237,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IBuyItemEventHandler : IEventHandler public interface IBuyItemEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeBuyItemEvent; public event BeforeEventHandler? BeforeBuyItem;
public event AfterEventHandler? AfterBuyItemEvent; public event AfterEventHandler? AfterBuyItem;
public event SucceedEventHandler? SucceedBuyItemEvent; public event SucceedEventHandler? SucceedBuyItem;
public event FailedEventHandler? FailedBuyItemEvent; public event FailedEventHandler? FailedBuyItem;
public EventResult OnBeforeBuyItemEvent(GeneralEventArgs e); public EventResult OnBeforeBuyItemEvent(GeneralEventArgs e);
public EventResult OnAfterBuyItemEvent(GeneralEventArgs e); public EventResult OnAfterBuyItemEvent(GeneralEventArgs e);
@ -250,10 +250,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IShowRankingEventHandler : IEventHandler public interface IShowRankingEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeShowRankingEvent; public event BeforeEventHandler? BeforeShowRanking;
public event AfterEventHandler? AfterShowRankingEvent; public event AfterEventHandler? AfterShowRanking;
public event SucceedEventHandler? SucceedShowRankingEvent; public event SucceedEventHandler? SucceedShowRanking;
public event FailedEventHandler? FailedShowRankingEvent; public event FailedEventHandler? FailedShowRanking;
public EventResult OnBeforeShowRankingEvent(GeneralEventArgs e); public EventResult OnBeforeShowRankingEvent(GeneralEventArgs e);
public EventResult OnAfterShowRankingEvent(GeneralEventArgs e); public EventResult OnAfterShowRankingEvent(GeneralEventArgs e);
@ -263,10 +263,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IUseItemEventHandler : IEventHandler public interface IUseItemEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeUseItemEvent; public event BeforeEventHandler? BeforeUseItem;
public event AfterEventHandler? AfterUseItemEvent; public event AfterEventHandler? AfterUseItem;
public event SucceedEventHandler? SucceedUseItemEvent; public event SucceedEventHandler? SucceedUseItem;
public event FailedEventHandler? FailedUseItemEvent; public event FailedEventHandler? FailedUseItem;
public EventResult OnBeforeUseItemEvent(GeneralEventArgs e); public EventResult OnBeforeUseItemEvent(GeneralEventArgs e);
public EventResult OnAfterUseItemEvent(GeneralEventArgs e); public EventResult OnAfterUseItemEvent(GeneralEventArgs e);
@ -276,10 +276,10 @@ namespace Milimoe.FunGame.Core.Interface
public interface IEndGameEventHandler : IEventHandler public interface IEndGameEventHandler : IEventHandler
{ {
public event BeforeEventHandler? BeforeEndGameEvent; public event BeforeEventHandler? BeforeEndGame;
public event AfterEventHandler? AfterEndGameEvent; public event AfterEventHandler? AfterEndGame;
public event SucceedEventHandler? SucceedEndGameEvent; public event SucceedEventHandler? SucceedEndGame;
public event FailedEventHandler? FailedEndGameEvent; public event FailedEventHandler? FailedEndGame;
public EventResult OnBeforeEndGameEvent(GeneralEventArgs e); public EventResult OnBeforeEndGameEvent(GeneralEventArgs e);
public EventResult OnAfterEndGameEvent(GeneralEventArgs e); public EventResult OnAfterEndGameEvent(GeneralEventArgs e);

View File

@ -8,169 +8,169 @@ namespace Milimoe.FunGame.Core.Interface
/// </summary> /// </summary>
public interface IConnectEvent public interface IConnectEvent
{ {
public EventResult BeforeConnect(object sender, GeneralEventArgs e); public EventResult BeforeConnectEvent(object sender, GeneralEventArgs e);
public EventResult AfterConnect(object sender, GeneralEventArgs e); public EventResult AfterConnectEvent(object sender, GeneralEventArgs e);
public EventResult SucceedConnect(object sender, GeneralEventArgs e); public EventResult SucceedConnectEvent(object sender, GeneralEventArgs e);
public EventResult FailedConnect(object sender, GeneralEventArgs e); public EventResult FailedConnectEvent(object sender, GeneralEventArgs e);
} }
public interface IDisconnectEvent public interface IDisconnectEvent
{ {
public EventResult BeforeDisconnect(object sender, GeneralEventArgs e); public EventResult BeforeDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult AfterDisconnect(object sender, GeneralEventArgs e); public EventResult AfterDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult SucceedDisconnect(object sender, GeneralEventArgs e); public EventResult SucceedDisconnectEvent(object sender, GeneralEventArgs e);
public EventResult FailedDisconnect(object sender, GeneralEventArgs e); public EventResult FailedDisconnectEvent(object sender, GeneralEventArgs e);
} }
public interface ILoginEvent public interface ILoginEvent
{ {
public EventResult BeforeLogin(object sender, GeneralEventArgs e); public EventResult BeforeLoginEvent(object sender, GeneralEventArgs e);
public EventResult AfterLogin(object sender, GeneralEventArgs e); public EventResult AfterLoginEvent(object sender, GeneralEventArgs e);
public EventResult SucceedLogin(object sender, GeneralEventArgs e); public EventResult SucceedLoginEvent(object sender, GeneralEventArgs e);
public EventResult FailedLogin(object sender, GeneralEventArgs e); public EventResult FailedLoginEvent(object sender, GeneralEventArgs e);
} }
public interface ILogoutEvent public interface ILogoutEvent
{ {
public EventResult BeforeLogout(object sender, GeneralEventArgs e); public EventResult BeforeLogoutEvent(object sender, GeneralEventArgs e);
public EventResult AfterLogout(object sender, GeneralEventArgs e); public EventResult AfterLogoutEvent(object sender, GeneralEventArgs e);
public EventResult SucceedLogout(object sender, GeneralEventArgs e); public EventResult SucceedLogoutEvent(object sender, GeneralEventArgs e);
public EventResult FailedLogout(object sender, GeneralEventArgs e); public EventResult FailedLogoutEvent(object sender, GeneralEventArgs e);
} }
public interface IRegEvent public interface IRegEvent
{ {
public EventResult BeforeReg(object sender, GeneralEventArgs e); public EventResult BeforeRegEvent(object sender, GeneralEventArgs e);
public EventResult AfterReg(object sender, GeneralEventArgs e); public EventResult AfterRegEvent(object sender, GeneralEventArgs e);
public EventResult SucceedReg(object sender, GeneralEventArgs e); public EventResult SucceedRegEvent(object sender, GeneralEventArgs e);
public EventResult FailedReg(object sender, GeneralEventArgs e); public EventResult FailedRegEvent(object sender, GeneralEventArgs e);
} }
public interface IIntoRoomEvent public interface IIntoRoomEvent
{ {
public EventResult BeforeIntoRoom(object sender, GeneralEventArgs e); public EventResult BeforeIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult AfterIntoRoom(object sender, GeneralEventArgs e); public EventResult AfterIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult SucceedIntoRoom(object sender, GeneralEventArgs e); public EventResult SucceedIntoRoomEvent(object sender, GeneralEventArgs e);
public EventResult FailedIntoRoom(object sender, GeneralEventArgs e); public EventResult FailedIntoRoomEvent(object sender, GeneralEventArgs e);
} }
public interface ISendTalkEvent public interface ISendTalkEvent
{ {
public EventResult BeforeSendTalk(object sender, GeneralEventArgs e); public EventResult BeforeSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult AfterSendTalk(object sender, GeneralEventArgs e); public EventResult AfterSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult SucceedSendTalk(object sender, GeneralEventArgs e); public EventResult SucceedSendTalkEvent(object sender, GeneralEventArgs e);
public EventResult FailedSendTalk(object sender, GeneralEventArgs e); public EventResult FailedSendTalkEvent(object sender, GeneralEventArgs e);
} }
public interface ICreateRoomEvent public interface ICreateRoomEvent
{ {
public EventResult BeforeCreateRoom(object sender, GeneralEventArgs e); public EventResult BeforeCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult AfterCreateRoom(object sender, GeneralEventArgs e); public EventResult AfterCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult SucceedCreateRoom(object sender, GeneralEventArgs e); public EventResult SucceedCreateRoomEvent(object sender, GeneralEventArgs e);
public EventResult FailedCreateRoom(object sender, GeneralEventArgs e); public EventResult FailedCreateRoomEvent(object sender, GeneralEventArgs e);
} }
public interface IQuitRoomEvent public interface IQuitRoomEvent
{ {
public EventResult BeforeQuitRoom(object sender, GeneralEventArgs e); public EventResult BeforeQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult AfterQuitRoom(object sender, GeneralEventArgs e); public EventResult AfterQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult SucceedQuitRoom(object sender, GeneralEventArgs e); public EventResult SucceedQuitRoomEvent(object sender, GeneralEventArgs e);
public EventResult FailedQuitRoom(object sender, GeneralEventArgs e); public EventResult FailedQuitRoomEvent(object sender, GeneralEventArgs e);
} }
public interface IChangeRoomSettingEvent public interface IChangeRoomSettingEvent
{ {
public EventResult BeforeChangeRoomSetting(object sender, GeneralEventArgs e); public EventResult BeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult AfterChangeRoomSetting(object sender, GeneralEventArgs e); public EventResult AfterChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult SucceedChangeRoomSetting(object sender, GeneralEventArgs e); public EventResult SucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
public EventResult FailedChangeRoomSetting(object sender, GeneralEventArgs e); public EventResult FailedChangeRoomSettingEvent(object sender, GeneralEventArgs e);
} }
public interface IStartMatchEvent public interface IStartMatchEvent
{ {
public EventResult BeforeStartMatch(object sender, GeneralEventArgs e); public EventResult BeforeStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult AfterStartMatch(object sender, GeneralEventArgs e); public EventResult AfterStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult SucceedStartMatch(object sender, GeneralEventArgs e); public EventResult SucceedStartMatchEvent(object sender, GeneralEventArgs e);
public EventResult FailedStartMatch(object sender, GeneralEventArgs e); public EventResult FailedStartMatchEvent(object sender, GeneralEventArgs e);
} }
public interface IStartGameEvent public interface IStartGameEvent
{ {
public EventResult BeforeStartGame(object sender, GeneralEventArgs e); public EventResult BeforeStartGameEvent(object sender, GeneralEventArgs e);
public EventResult AfterStartGame(object sender, GeneralEventArgs e); public EventResult AfterStartGameEvent(object sender, GeneralEventArgs e);
public EventResult SucceedStartGame(object sender, GeneralEventArgs e); public EventResult SucceedStartGameEvent(object sender, GeneralEventArgs e);
public EventResult FailedStartGame(object sender, GeneralEventArgs e); public EventResult FailedStartGameEvent(object sender, GeneralEventArgs e);
} }
public interface IChangeProfileEvent public interface IChangeProfileEvent
{ {
public EventResult BeforeChangeProfile(object sender, GeneralEventArgs e); public EventResult BeforeChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult AfterChangeProfile(object sender, GeneralEventArgs e); public EventResult AfterChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult SucceedChangeProfile(object sender, GeneralEventArgs e); public EventResult SucceedChangeProfileEvent(object sender, GeneralEventArgs e);
public EventResult FailedChangeProfile(object sender, GeneralEventArgs e); public EventResult FailedChangeProfileEvent(object sender, GeneralEventArgs e);
} }
public interface IChangeAccountSettingEvent public interface IChangeAccountSettingEvent
{ {
public EventResult BeforeChangeAccountSetting(object sender, GeneralEventArgs e); public EventResult BeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult AfterChangeAccountSetting(object sender, GeneralEventArgs e); public EventResult AfterChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult SucceedChangeAccountSetting(object sender, GeneralEventArgs e); public EventResult SucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
public EventResult FailedChangeAccountSetting(object sender, GeneralEventArgs e); public EventResult FailedChangeAccountSettingEvent(object sender, GeneralEventArgs e);
} }
public interface IOpenInventoryEvent public interface IOpenInventoryEvent
{ {
public EventResult BeforeOpenInventory(object sender, GeneralEventArgs e); public EventResult BeforeOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult AfterOpenInventory(object sender, GeneralEventArgs e); public EventResult AfterOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult SucceedOpenInventory(object sender, GeneralEventArgs e); public EventResult SucceedOpenInventoryEvent(object sender, GeneralEventArgs e);
public EventResult FailedOpenInventory(object sender, GeneralEventArgs e); public EventResult FailedOpenInventoryEvent(object sender, GeneralEventArgs e);
} }
public interface ISignInEvent public interface ISignInEvent
{ {
public EventResult BeforeSignIn(object sender, GeneralEventArgs e); public EventResult BeforeSignInEvent(object sender, GeneralEventArgs e);
public EventResult AfterSignIn(object sender, GeneralEventArgs e); public EventResult AfterSignInEvent(object sender, GeneralEventArgs e);
public EventResult SucceedSignIn(object sender, GeneralEventArgs e); public EventResult SucceedSignInEvent(object sender, GeneralEventArgs e);
public EventResult FailedSignIn(object sender, GeneralEventArgs e); public EventResult FailedSignInEvent(object sender, GeneralEventArgs e);
} }
public interface IOpenStoreEvent public interface IOpenStoreEvent
{ {
public EventResult BeforeOpenStore(object sender, GeneralEventArgs e); public EventResult BeforeOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult AfterOpenStore(object sender, GeneralEventArgs e); public EventResult AfterOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult SucceedOpenStore(object sender, GeneralEventArgs e); public EventResult SucceedOpenStoreEvent(object sender, GeneralEventArgs e);
public EventResult FailedOpenStore(object sender, GeneralEventArgs e); public EventResult FailedOpenStoreEvent(object sender, GeneralEventArgs e);
} }
public interface IBuyItemEvent public interface IBuyItemEvent
{ {
public EventResult BeforeBuyItem(object sender, GeneralEventArgs e); public EventResult BeforeBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult AfterBuyItem(object sender, GeneralEventArgs e); public EventResult AfterBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult SucceedBuyItem(object sender, GeneralEventArgs e); public EventResult SucceedBuyItemEvent(object sender, GeneralEventArgs e);
public EventResult FailedBuyItem(object sender, GeneralEventArgs e); public EventResult FailedBuyItemEvent(object sender, GeneralEventArgs e);
} }
public interface IShowRankingEvent public interface IShowRankingEvent
{ {
public EventResult BeforeShowRanking(object sender, GeneralEventArgs e); public EventResult BeforeShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult AfterShowRanking(object sender, GeneralEventArgs e); public EventResult AfterShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult SucceedShowRanking(object sender, GeneralEventArgs e); public EventResult SucceedShowRankingEvent(object sender, GeneralEventArgs e);
public EventResult FailedShowRanking(object sender, GeneralEventArgs e); public EventResult FailedShowRankingEvent(object sender, GeneralEventArgs e);
} }
public interface IUseItemEvent public interface IUseItemEvent
{ {
public EventResult BeforeUseItem(object sender, GeneralEventArgs e); public EventResult BeforeUseItemEvent(object sender, GeneralEventArgs e);
public EventResult AfterUseItem(object sender, GeneralEventArgs e); public EventResult AfterUseItemEvent(object sender, GeneralEventArgs e);
public EventResult SucceedUseItem(object sender, GeneralEventArgs e); public EventResult SucceedUseItemEvent(object sender, GeneralEventArgs e);
public EventResult FailedUseItem(object sender, GeneralEventArgs e); public EventResult FailedUseItemEvent(object sender, GeneralEventArgs e);
} }
public interface IEndGameEvent public interface IEndGameEvent
{ {
public EventResult BeforeEndGame(object sender, GeneralEventArgs e); public EventResult BeforeEndGameEvent(object sender, GeneralEventArgs e);
public EventResult AfterEndGame(object sender, GeneralEventArgs e); public EventResult AfterEndGameEvent(object sender, GeneralEventArgs e);
public EventResult SucceedEndGame(object sender, GeneralEventArgs e); public EventResult SucceedEndGameEvent(object sender, GeneralEventArgs e);
public EventResult FailedEndGame(object sender, GeneralEventArgs e); public EventResult FailedEndGameEvent(object sender, GeneralEventArgs e);
} }
} }

View File

@ -1,11 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Interface
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Interface
{ {
public interface IServer public interface IServer
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Library.Common.Event
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Event
{ {
public class GeneralEventArgs : EventArgs public class GeneralEventArgs : EventArgs
{ {

View File

@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Interface.Base;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Service; using Milimoe.FunGame.Core.Service;
@ -63,7 +58,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public object[] Receive() public object[] Receive()
{ {
object[] result = SocketManager.Receive(Instance); object[] result = SocketManager.Receive(Instance);
if (result.Length != 2) throw new System.Exception("收到错误的返回信息。"); if (result.Length != 2) throw new SocketWrongInfoException();
return result; return result;
} }

View File

@ -1,11 +1,6 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.Network namespace Milimoe.FunGame.Core.Library.Common.Network
{ {

View File

@ -1,12 +1,4 @@
using Milimoe.FunGame.Core.Entity; namespace Milimoe.FunGame.Core.Library.Common.Network
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Milimoe.FunGame.Core.Library.Common.Network
{ {
public class SQLServerInfo public class SQLServerInfo
{ {

View File

@ -1,12 +1,6 @@
using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Service; using Milimoe.FunGame.Core.Service;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Network namespace Milimoe.FunGame.Core.Library.Common.Network
{ {
@ -52,7 +46,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General; if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General;
System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection); System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection);
if (socket != null) return new ServerSocket(socket, Port); if (socket != null) return new ServerSocket(socket, Port);
else throw new System.Exception("无法创建监听,请重新启动服务器再试。"); else throw new SocketCreateListenException();
} }
public ClientSocket Accept() public ClientSocket Accept()
@ -64,7 +58,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
System.Net.Sockets.Socket Client = (System.Net.Sockets.Socket)result[1]; System.Net.Sockets.Socket Client = (System.Net.Sockets.Socket)result[1];
return new ClientSocket(Client, ServerPort, ClientIP, ClientIP); return new ClientSocket(Client, ServerPort, ClientIP, ClientIP);
} }
throw new System.Exception("无法获取客户端信息。"); throw new SocketGetClientException();
} }
public bool AddClient(string ClientName, Task t) public bool AddClient(string ClientName, Task t)
@ -79,12 +73,12 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public SocketResult Send(SocketMessageType type, params object[] objs) public SocketResult Send(SocketMessageType type, params object[] objs)
{ {
throw new System.Exception("监听Socket不能用于发送信息。"); throw new ListeningSocketCanNotSendException();
} }
public object[] Receive() public object[] Receive()
{ {
throw new System.Exception("监听Socket不能用于接收信息。"); throw new ListeningSocketCanNotSendException();
} }
public void Close() public void Close()
@ -94,7 +88,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public void StartReceiving(Task t) public void StartReceiving(Task t)
{ {
throw new System.Exception("监听Socket不能用于接收信息。"); throw new ListeningSocketCanNotSendException();
} }
public static string GetTypeString(SocketMessageType type) public static string GetTypeString(SocketMessageType type)

View File

@ -1,15 +1,6 @@
using System; using Milimoe.FunGame.Core.Interface.Base;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Security.Cryptography;
using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Service;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Interface.Base; using Milimoe.FunGame.Core.Service;
namespace Milimoe.FunGame.Core.Library.Common.Network namespace Milimoe.FunGame.Core.Library.Common.Network
{ {
@ -71,7 +62,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
{ {
System.Net.Sockets.Socket? socket = SocketManager.Connect(IP, Port); System.Net.Sockets.Socket? socket = SocketManager.Connect(IP, Port);
if (socket != null) return new Socket(socket, IP, Port); if (socket != null) return new Socket(socket, IP, Port);
else throw new System.Exception("连接到服务器失败。"); else throw new ConnectFailedException();
} }
public SocketResult Send(SocketMessageType type, params object[] objs) public SocketResult Send(SocketMessageType type, params object[] objs)
@ -90,7 +81,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
public object[] Receive() public object[] Receive()
{ {
object[] result = SocketManager.Receive(); object[] result = SocketManager.Receive();
if (result.Length != 2) throw new System.Exception("收到错误的返回信息。"); if (result.Length != 2) throw new SocketWrongInfoException();
if ((SocketMessageType)result[0] == SocketMessageType.HeartBeat) if ((SocketMessageType)result[0] == SocketMessageType.HeartBeat)
{ {
if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1); if (WaitHeartBeatReply != null && !WaitHeartBeatReply.IsCompleted) WaitHeartBeatReply.Wait(1);
@ -167,7 +158,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
{ {
// 超过三次没回应心跳,服务器连接失败。 // 超过三次没回应心跳,服务器连接失败。
if (_HeartBeatFaileds++ >= 3) if (_HeartBeatFaileds++ >= 3)
throw new System.Exception("ERROR与服务器连接中断。"); throw new LostConnectException();
} }
public static string GetTypeString(SocketMessageType type) public static string GetTypeString(SocketMessageType type)

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Library.Common.Plugin
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Plugin
{ {
public class BasePlugin public class BasePlugin
{ {

View File

@ -11,6 +11,8 @@
FunGame_Server FunGame_Server
} }
public const string FunGame_CopyRight = @"©2023 Mili.cyou. 米粒的糖果屋";
private const string FunGame_Core = "FunGame Core"; private const string FunGame_Core = "FunGame Core";
private const string FunGame_Core_Api = "FunGame Core Api"; private const string FunGame_Core_Api = "FunGame Core Api";
private const string FunGame_Console = "FunGame Console"; private const string FunGame_Console = "FunGame Console";
@ -31,7 +33,7 @@
FunGame.FunGame_Server => FunGame_Server, FunGame.FunGame_Server => FunGame_Server,
_ => "" _ => ""
}; };
return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n" + (type.Equals(FunGame_Desktop) ? "©" : "(C)") + "2023 Mili.cyou. 保留所有权利\n"; return type + " [ 版本: " + FunGame_Version + FunGame_VersionPatch + " ]\n" + (type.Equals(FunGame_Desktop) ? @"©" : "(C)") + "2023 Mili.cyou. 保留所有权利\n";
} }
/** /**

View File

@ -1,9 +1,5 @@
using System; using Milimoe.FunGame.Core.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Library.Constant namespace Milimoe.FunGame.Core.Library.Constant
{ {

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@ -1,11 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Library.Exception
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Library.Exception
{ {
public static class ExceptionHelper public static class ExceptionHelper
{ {

View File

@ -1,34 +1,82 @@
using System; namespace Milimoe.FunGame
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Library.Exception
{ {
public class SystemError : System.Exception public class SystemError : System.Exception
{ {
public string Name { get; } = ""; public override string Message => "系统错误 (#00001)";
}
public new string StackTrace { get => base.StackTrace ?? ""; } public class CanNotConnectException : System.Exception
{
public override string Message => "无法连接至服务器,请检查网络并重启游戏再试 (#00002)";
}
private System.Exception e { get; } public class TimeOutException : System.Exception
{
public override string Message => "连接超时 (#00003)";
}
public SystemError() public class UnknownException : System.Exception
{ {
e = new System.Exception(); public override string Message => "未知错误 (#00004)";
} }
public SystemError(string Name) public class ReadConfigException : System.Exception
{ {
this.Name = Name; public override string Message => "读取配置文件出错,参数格式不正确 (#00005)";
e = new System.Exception(Name); }
}
public string GetErrorInfo() public class SingletonAddException : System.Exception
{ {
return e.GetErrorInfo(); public override string Message => "添加单例到单例表时遇到错误 (#00006)";
} }
public class SingletonGetException : System.Exception
{
public override string Message => "不能从单例表中获取到指定的单例 (#00007)";
}
public class SocketWrongInfoException : System.Exception
{
public override string Message => "收到错误的返回信息 (#00008)";
}
public class SocketCreateListenException : System.Exception
{
public override string Message => "无法创建监听,请重新启动服务器再试 (#00009)";
}
public class SocketGetClientException : System.Exception
{
public override string Message => "无法获取客户端信息 (#00010)";
}
public class ListeningSocketCanNotSendException : System.Exception
{
public override string Message => "监听Socket不能用于发送信息 (#00011)";
}
public class ConnectFailedException : System.Exception
{
public override string Message => "连接到服务器失败 (#00012)";
}
public class LostConnectException : System.Exception
{
public override string Message => "与服务器连接中断 (#00013)";
}
public class FindServerFailedException : System.Exception
{
public override string Message => "查找可用的服务器失败请重启FunGame (#00014)";
}
public class FormHasBeenOpenedException : System.Exception
{
public override string Message => "目标窗口可能已处于打开状态 (#00015)";
}
public class FormCanNotOpenException : System.Exception
{
public override string Message => "无法打开指定窗口 (#00016)";
} }
} }

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Others
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Others
{ {
internal class Others internal class Others
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Service
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{ {
internal class PluginManager internal class PluginManager
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Service
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{ {
internal class RedisManager internal class RedisManager
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Core.Service
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service
{ {
internal class ResourceManager internal class ResourceManager
{ {

View File

@ -1,11 +1,6 @@
using System; using Milimoe.FunGame.Core.Api.Data;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Data;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using System.Text;
namespace Milimoe.FunGame.Core.Service namespace Milimoe.FunGame.Core.Service
{ {

View File

@ -1,14 +1,6 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Interface.Base;
using System.Collections;
using System.Net.Sockets;
using System.Net; using System.Net;
using System.Text.Json; using System.Net.Sockets;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Service namespace Milimoe.FunGame.Core.Service
{ {

View File

@ -1,9 +1,4 @@
using System; using System.Collections.Concurrent;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Service namespace Milimoe.FunGame.Core.Service
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Controller
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Controller
{ {
public class InventoryController public class InventoryController
{ {

View File

@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Desktop.Library.Interface;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Desktop.Library.Interface;
using Milimoe.FunGame.Desktop.Model; using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;

View File

@ -1,18 +1,8 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Library.Interface; using Milimoe.FunGame.Desktop.Library.Interface;
using Milimoe.FunGame.Desktop.Model; using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Interface;
namespace Milimoe.FunGame.Desktop.Controller namespace Milimoe.FunGame.Desktop.Controller
{ {

View File

@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Desktop.Library.Interface;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Desktop.Library.Interface;
using Milimoe.FunGame.Desktop.Model; using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Controller
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Controller
{ {
public class RoomSettingController public class RoomSettingController
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Controller
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Controller
{ {
public class StoreController public class StoreController
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Controller
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Controller
{ {
public class UserCenterController public class UserCenterController
{ {

View File

@ -1,132 +1,131 @@
using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library.Component; using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base namespace Milimoe.FunGame.Desktop.Library.Base
{ {
public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILogoutEventHandler public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILogoutEventHandler
{ {
public event IEventHandler.BeforeEventHandler? BeforeConnectEvent; public event IEventHandler.BeforeEventHandler? BeforeConnect;
public event IEventHandler.AfterEventHandler? AfterConnectEvent; public event IEventHandler.AfterEventHandler? AfterConnect;
public event IEventHandler.SucceedEventHandler? SucceedConnectEvent; public event IEventHandler.SucceedEventHandler? SucceedConnect;
public event IEventHandler.FailedEventHandler? FailedConnectEvent; public event IEventHandler.FailedEventHandler? FailedConnect;
public EventResult OnAfterConnectEvent(GeneralEventArgs e) public EventResult OnAfterConnectEvent(GeneralEventArgs e)
{ {
if (AfterConnectEvent != null) if (AfterConnect != null)
{ {
return AfterConnectEvent(this, e); return AfterConnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnBeforeConnectEvent(GeneralEventArgs e) public EventResult OnBeforeConnectEvent(GeneralEventArgs e)
{ {
if (BeforeConnectEvent != null) if (BeforeConnect != null)
{ {
return BeforeConnectEvent(this, e); return BeforeConnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnSucceedConnectEvent(GeneralEventArgs e) public EventResult OnSucceedConnectEvent(GeneralEventArgs e)
{ {
if (SucceedConnectEvent != null) if (SucceedConnect != null)
{ {
return SucceedConnectEvent(this, e); return SucceedConnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnFailedConnectEvent(GeneralEventArgs e) public EventResult OnFailedConnectEvent(GeneralEventArgs e)
{ {
if (FailedConnectEvent != null) if (FailedConnect != null)
{ {
return FailedConnectEvent(this, e); return FailedConnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public event IEventHandler.BeforeEventHandler? BeforeDisconnectEvent; public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
public event IEventHandler.AfterEventHandler? AfterDisconnectEvent; public event IEventHandler.AfterEventHandler? AfterDisconnect;
public event IEventHandler.SucceedEventHandler? SucceedDisconnectEvent; public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
public event IEventHandler.FailedEventHandler? FailedDisconnectEvent; public event IEventHandler.FailedEventHandler? FailedDisconnect;
public EventResult OnAfterDisconnectEvent(GeneralEventArgs e) public EventResult OnAfterDisconnectEvent(GeneralEventArgs e)
{ {
if (AfterDisconnectEvent != null) if (AfterDisconnect != null)
{ {
return AfterDisconnectEvent(this, e); return AfterDisconnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e) public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e)
{ {
if (BeforeDisconnectEvent != null) if (BeforeDisconnect != null)
{ {
return BeforeDisconnectEvent(this, e); return BeforeDisconnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnFailedDisconnectEvent(GeneralEventArgs e) public EventResult OnFailedDisconnectEvent(GeneralEventArgs e)
{ {
if (FailedDisconnectEvent != null) if (FailedDisconnect != null)
{ {
return FailedDisconnectEvent(this, e); return FailedDisconnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnSucceedDisconnectEvent(GeneralEventArgs e) public EventResult OnSucceedDisconnectEvent(GeneralEventArgs e)
{ {
if (SucceedDisconnectEvent != null) if (SucceedDisconnect != null)
{ {
return SucceedDisconnectEvent(this, e); return SucceedDisconnect(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public event IEventHandler.BeforeEventHandler? BeforeLogoutEvent; public event IEventHandler.BeforeEventHandler? BeforeLogout;
public event IEventHandler.AfterEventHandler? AfterLogoutEvent; public event IEventHandler.AfterEventHandler? AfterLogout;
public event IEventHandler.SucceedEventHandler? SucceedLogoutEvent; public event IEventHandler.SucceedEventHandler? SucceedLogout;
public event IEventHandler.FailedEventHandler? FailedLogoutEvent; public event IEventHandler.FailedEventHandler? FailedLogout;
public EventResult OnAfterLogoutEvent(GeneralEventArgs e) public EventResult OnAfterLogoutEvent(GeneralEventArgs e)
{ {
if (AfterLogoutEvent != null) if (AfterLogout != null)
{ {
return AfterLogoutEvent(this, e); return AfterLogout(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnBeforeLogoutEvent(GeneralEventArgs e) public EventResult OnBeforeLogoutEvent(GeneralEventArgs e)
{ {
if (BeforeLogoutEvent != null) if (BeforeLogout != null)
{ {
return BeforeLogoutEvent(this, e); return BeforeLogout(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnFailedLogoutEvent(GeneralEventArgs e) public EventResult OnFailedLogoutEvent(GeneralEventArgs e)
{ {
if (FailedLogoutEvent != null) if (FailedLogout != null)
{ {
return FailedLogoutEvent(this, e); return FailedLogout(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }
public EventResult OnSucceedLogoutEvent(GeneralEventArgs e) public EventResult OnSucceedLogoutEvent(GeneralEventArgs e)
{ {
if (SucceedLogoutEvent != null) if (SucceedLogout != null)
{ {
return SucceedLogoutEvent(this, e); return SucceedLogout(this, e);
} }
else return EventResult.NoEventImplement; else return EventResult.NoEventImplement;
} }

View File

@ -1,10 +1,4 @@
using System; using System.ComponentModel;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Library.Component namespace Milimoe.FunGame.Desktop.Library.Component
{ {

View File

@ -89,7 +89,6 @@ namespace Milimoe.FunGame.Desktop.Library.Component
{ {
RunTime.UserCenter = null; RunTime.UserCenter = null;
} }
base.Dispose();
} }
} }
} }

View File

@ -1,10 +1,4 @@
using System; using System.ComponentModel;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Library.Component namespace Milimoe.FunGame.Desktop.Library.Component
{ {

View File

@ -1,13 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library.Component namespace Milimoe.FunGame.Desktop.Library.Component
{ {

View File

@ -1,12 +1,5 @@
using System;
using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.Library.Component namespace Milimoe.FunGame.Desktop.Library.Component
{ {

View File

@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.Library.Component namespace Milimoe.FunGame.Desktop.Library.Component
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Library
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Library
{ {
public class Config public class Config
{ {

View File

@ -1,11 +1,5 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Text; using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library namespace Milimoe.FunGame.Desktop.Library
{ {
@ -42,6 +36,11 @@ namespace Milimoe.FunGame.Desktop.Library
public static UI.InventoryUI? Inventory { get; set; } = null; public static UI.InventoryUI? Inventory { get; set; } = null;
public static UI.RoomSetting? RoomSetting { get; set; } = null; public static UI.RoomSetting? RoomSetting { get; set; } = null;
public static UI.UserCenter? UserCenter { get; set; } = null; public static UI.UserCenter? UserCenter { get; set; } = null;
public static void WritelnSystemInfo(string msg)
{
Main?.GetMessage(msg);
}
} }
public class Constant public class Constant

View File

@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Desktop.Library namespace Milimoe.FunGame.Desktop.Library
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Library.Interface
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Library.Interface
{ {
public interface ILogin public interface ILogin
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Library.Interface
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Library.Interface
{ {
public interface IReg public interface IReg
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Model
{ {
public class InventoryModel public class InventoryModel
{ {

View File

@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Core.Library.Constant;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception; using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Interface; using Milimoe.FunGame.Desktop.Library.Interface;

View File

@ -1,9 +1,4 @@
using System; using Milimoe.FunGame.Core.Api.Utility;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
@ -78,7 +73,7 @@ namespace Milimoe.FunGame.Desktop.Model
{ {
ShowMessage.ErrorMessage("查找可用的服务器失败!"); ShowMessage.ErrorMessage("查找可用的服务器失败!");
Config.FunGame_isRetrying = false; Config.FunGame_isRetrying = false;
throw new Exception("查找可用的服务器失败请重启FunGame。"); throw new FindServerFailedException();
} }
} }
catch (Exception e) catch (Exception e)
@ -113,7 +108,7 @@ namespace Milimoe.FunGame.Desktop.Model
// 超过重连次数上限 // 超过重连次数上限
if (Main.CurrentRetryTimes + 1 > Main.MaxRetryTimes) if (Main.CurrentRetryTimes + 1 > Main.MaxRetryTimes)
{ {
throw new Exception("无法连接至服务器,请检查网络并重启游戏再试。"); throw new CanNotConnectException();
} }
// 与服务器建立连接 // 与服务器建立连接
Socket?.Close(); Socket?.Close();
@ -141,7 +136,7 @@ namespace Milimoe.FunGame.Desktop.Model
} }
Socket?.Close(); Socket?.Close();
Config.FunGame_isRetrying = false; Config.FunGame_isRetrying = false;
throw new Exception("无法连接至服务器,请检查网络并重启游戏再试。"); throw new CanNotConnectException();
} }
} }
else else

View File

@ -1,10 +1,4 @@
using System; using Milimoe.FunGame.Desktop.Library;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Interface; using Milimoe.FunGame.Desktop.Library.Interface;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Model
{ {
public class RoomSettingModel public class RoomSettingModel
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Model
{ {
public class StoreModel public class StoreModel
{ {

View File

@ -1,10 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Desktop.Model
{ {
public class UserCenterModel public class UserCenterModel
{ {

View File

@ -1,14 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.UI
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.UI
{ {
public partial class InventoryUI : Form public partial class InventoryUI : Form
{ {

View File

@ -1,4 +1,4 @@
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Library.Component; using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.UI namespace Milimoe.FunGame.Desktop.UI
@ -535,7 +535,7 @@ namespace Milimoe.FunGame.Desktop.UI
this.Copyright.Size = new System.Drawing.Size(186, 23); this.Copyright.Size = new System.Drawing.Size(186, 23);
this.Copyright.TabIndex = 97; this.Copyright.TabIndex = 97;
this.Copyright.TabStop = true; this.Copyright.TabStop = true;
this.Copyright.Text = "©2022 Mili.cyou. 米粒的糖果屋"; this.Copyright.Text = FunGameInfo.FunGame_CopyRight;
this.Copyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; this.Copyright.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
this.Copyright.UseCompatibleTextRendering = true; this.Copyright.UseCompatibleTextRendering = true;
this.Copyright.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.Copyright_LinkClicked); this.Copyright.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.Copyright_LinkClicked);

View File

@ -1,15 +1,15 @@
using System.Diagnostics;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception; using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Controller; using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Base; using Milimoe.FunGame.Desktop.Library.Base;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Utility; using Milimoe.FunGame.Desktop.Utility;
using System.Diagnostics;
namespace Milimoe.FunGame.Desktop.UI namespace Milimoe.FunGame.Desktop.UI
{ {
@ -78,10 +78,10 @@ namespace Milimoe.FunGame.Desktop.UI
protected override void BindEvent() protected override void BindEvent()
{ {
base.BindEvent(); base.BindEvent();
AfterConnectEvent += AfterConnect; AfterConnect += AfterConnectEvent;
BeforeConnectEvent += BeforeConnect; BeforeConnect += BeforeConnectEvent;
FailedConnectEvent += FailedConnect; FailedConnect += FailedConnectEvent;
SucceedConnectEvent += SucceedConnect; SucceedConnect += SucceedConnectEvent;
} }
#endregion #endregion
@ -281,10 +281,10 @@ namespace Milimoe.FunGame.Desktop.UI
string isAutoLogin = INIHelper.ReadINI("Config", "AutoLogin"); string isAutoLogin = INIHelper.ReadINI("Config", "AutoLogin");
if (isAutoConncet != null && !isAutoConncet.Equals("") && (isAutoConncet.Equals("false") || isAutoConncet.Equals("true"))) if (isAutoConncet != null && !isAutoConncet.Equals("") && (isAutoConncet.Equals("false") || isAutoConncet.Equals("true")))
Config.FunGame_isAutoConnect = Convert.ToBoolean(isAutoConncet); Config.FunGame_isAutoConnect = Convert.ToBoolean(isAutoConncet);
else throw new Exception("读取配置文件出错,参数格式不正确"); else throw new ReadConfigException();
if (isAutoLogin != null && !isAutoLogin.Equals("") && (isAutoLogin.Equals("false") || isAutoLogin.Equals("true"))) if (isAutoLogin != null && !isAutoLogin.Equals("") && (isAutoLogin.Equals("false") || isAutoLogin.Equals("true")))
Config.FunGame_isAutoLogin = Convert.ToBoolean(isAutoLogin); Config.FunGame_isAutoLogin = Convert.ToBoolean(isAutoLogin);
else throw new Exception("读取配置文件出错,参数格式不正确"); else throw new ReadConfigException();
} }
else else
{ {
@ -293,7 +293,7 @@ namespace Milimoe.FunGame.Desktop.UI
GetFunGameConfig(); GetFunGameConfig();
} }
} }
catch (Exception e) catch (System.Exception e)
{ {
WritelnGameInfo(e.GetErrorInfo()); WritelnGameInfo(e.GetErrorInfo());
} }
@ -1136,7 +1136,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
/// <returns></returns> /// <returns></returns>
public EventResult BeforeConnect(object sender, GeneralEventArgs e) public EventResult BeforeConnectEvent(object sender, GeneralEventArgs e)
{ {
return EventResult.Success; return EventResult.Success;
} }
@ -1147,7 +1147,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
/// <returns></returns> /// <returns></returns>
public EventResult AfterConnect(object sender, GeneralEventArgs e) public EventResult AfterConnectEvent(object sender, GeneralEventArgs e)
{ {
return EventResult.Success; return EventResult.Success;
} }
@ -1158,7 +1158,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
/// <returns></returns> /// <returns></returns>
public EventResult FailedConnect(object sender, GeneralEventArgs e) public EventResult FailedConnectEvent(object sender, GeneralEventArgs e)
{ {
return EventResult.Success; return EventResult.Success;
} }
@ -1169,7 +1169,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
/// <returns></returns> /// <returns></returns>
public EventResult SucceedConnect(object sender, GeneralEventArgs e) public EventResult SucceedConnectEvent(object sender, GeneralEventArgs e)
{ {
if (MainController != null && Config.FunGame_isAutoLogin) if (MainController != null && Config.FunGame_isAutoLogin)
{ {

View File

@ -1,14 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.UI
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.UI
{ {
public partial class RoomSetting : Form public partial class RoomSetting : Form
{ {

View File

@ -1,14 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.UI
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.UI
{ {
public partial class StoreUI : Form public partial class StoreUI : Form
{ {

View File

@ -1,14 +1,4 @@
using System; namespace Milimoe.FunGame.Desktop.UI
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.UI
{ {
public partial class UserCenter : Form public partial class UserCenter : Form
{ {

View File

@ -1,5 +1,6 @@
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;
@ -7,68 +8,89 @@ namespace Milimoe.FunGame.Desktop.Utility
{ {
public class OpenForm public class OpenForm
{ {
public static void SingleForm(FormType type, OpenFormType opentype = OpenFormType.General) /// <summary>
///
/// </summary>
/// <param name="type">窗体类型</param>
/// <param name="opentype">打开类型</param>
/// <param name="objs">构造参数</param>
/// <exception cref="FormHasBeenOpenedException">目标窗口可能已处于打开状态</exception>
public static void SingleForm(FormType type, OpenFormType opentype = OpenFormType.General, params object[]? objs)
{ {
Form form = new(); try
bool IsExist = false;
switch (type)
{ {
case FormType.Register: Form form = new();
form = new Register(); bool IsExist = false;
IsExist = RunTime.Register != null; switch (type)
RunTime.Register = (Register)form; {
break; case FormType.Register:
case FormType.Login: form = new Register();
form = new Login(); IsExist = RunTime.Register != null;
IsExist = RunTime.Login != null; RunTime.Register = (Register)form;
RunTime.Login = (Login)form; break;
break; case FormType.Login:
case FormType.Inventory: form = new Login();
form = new InventoryUI(); IsExist = RunTime.Login != null;
IsExist = RunTime.Inventory != null; RunTime.Login = (Login)form;
RunTime.Inventory = (InventoryUI)form; break;
break; case FormType.Inventory:
case FormType.RoomSetting: form = new InventoryUI();
form = new RoomSetting(); IsExist = RunTime.Inventory != null;
IsExist = RunTime.RoomSetting != null; RunTime.Inventory = (InventoryUI)form;
RunTime.RoomSetting = (RoomSetting)form; break;
break; case FormType.RoomSetting:
case FormType.Store: form = new RoomSetting();
form = new StoreUI(); IsExist = RunTime.RoomSetting != null;
IsExist = RunTime.Store != null; RunTime.RoomSetting = (RoomSetting)form;
RunTime.Store = (StoreUI)form; break;
break; case FormType.Store:
case FormType.UserCenter: form = new StoreUI();
form = new UserCenter(); IsExist = RunTime.Store != null;
IsExist = RunTime.UserCenter != null; RunTime.Store = (StoreUI)form;
RunTime.UserCenter = (UserCenter)form; break;
break; case FormType.UserCenter:
case FormType.Main: form = new UserCenter();
form = new Main(); IsExist = RunTime.UserCenter != null;
IsExist = RunTime.Main != null; RunTime.UserCenter = (UserCenter)form;
RunTime.Main = (Main)form; break;
break; case FormType.Main:
default: form = new Main();
break; IsExist = RunTime.Main != null;
RunTime.Main = (Main)form;
break;
default:
break;
}
if (Singleton.IsExist(form) || IsExist)
{
throw new FormHasBeenOpenedException();
}
else
{
NewSingleForm(form, opentype);
}
} }
if (Singleton.IsExist(form) || IsExist) catch (Exception e)
{ {
throw new Exception("目标窗口可能已处于打开状态。"); RunTime.WritelnSystemInfo(e.GetErrorInfo());
}
else
{
NewSingleForm(form, opentype);
} }
} }
private static void NewSingleForm(Form form, OpenFormType opentype) private static void NewSingleForm(Form form, OpenFormType opentype)
{ {
if (Singleton.Add(form)) try
{ {
if (opentype == OpenFormType.Dialog) form.ShowDialog(); if (Singleton.Add(form))
else form.Show(); {
if (opentype == OpenFormType.Dialog) form.ShowDialog();
else form.Show();
}
else throw new FormCanNotOpenException();
}
catch (Exception e)
{
RunTime.WritelnSystemInfo(e.GetErrorInfo());
} }
else throw new Exception("无法打开指定窗口。");
} }
} }
} }