StartListening应该是静态方法

This commit is contained in:
Mili 2022-12-27 22:29:04 +08:00
parent 6471474c59
commit 3bf075a15d
2 changed files with 2 additions and 2 deletions

View File

@ -40,7 +40,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network
PlayerThreads = new ThreadManager(MaxConnection); PlayerThreads = new ThreadManager(MaxConnection);
} }
public ServerSocket StartListening(int Port = 22222, int MaxConnection = 0) public static ServerSocket StartListening(int Port = 22222, int MaxConnection = 0)
{ {
if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General; if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General;
System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection); System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection);

View File

@ -280,7 +280,7 @@ namespace Milimoe.FunGame.Desktop.Model
Config.FunGame_ServerName = ServerName; Config.FunGame_ServerName = ServerName;
Config.FunGame_Notice = ServerNotice; Config.FunGame_Notice = ServerNotice;
if (objs.Length > 1) msg = (string)objs[1]; if (objs.Length > 1) msg = (string)objs[1];
Socket!!.Token = msg; Socket!.Token = msg;
Main?.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n"); Main?.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n");
// 设置等待登录的黄灯 // 设置等待登录的黄灯
Main?.UpdateUI(MainControllerSet.WaitLoginAndSetYellow); Main?.UpdateUI(MainControllerSet.WaitLoginAndSetYellow);