From 3bf075a15d5d808b2e2863b2f5e7221d122de5dd Mon Sep 17 00:00:00 2001 From: Mili Date: Tue, 27 Dec 2022 22:29:04 +0800 Subject: [PATCH] =?UTF-8?q?StartListening=E5=BA=94=E8=AF=A5=E6=98=AF?= =?UTF-8?q?=E9=9D=99=E6=80=81=E6=96=B9=E6=B3=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- FunGame.Core/Library/Common/Network/ServerSocket.cs | 2 +- FunGame.Desktop/Model/MainModel.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/FunGame.Core/Library/Common/Network/ServerSocket.cs b/FunGame.Core/Library/Common/Network/ServerSocket.cs index ae1a158..9880ca2 100644 --- a/FunGame.Core/Library/Common/Network/ServerSocket.cs +++ b/FunGame.Core/Library/Common/Network/ServerSocket.cs @@ -40,7 +40,7 @@ namespace Milimoe.FunGame.Core.Library.Common.Network PlayerThreads = new ThreadManager(MaxConnection); } - public ServerSocket StartListening(int Port = 22222, int MaxConnection = 0) + public static ServerSocket StartListening(int Port = 22222, int MaxConnection = 0) { if (MaxConnection <= 0) MaxConnection = SocketSet.MaxConnection_General; System.Net.Sockets.Socket? socket = SocketManager.StartListening(Port, MaxConnection); diff --git a/FunGame.Desktop/Model/MainModel.cs b/FunGame.Desktop/Model/MainModel.cs index b9ab94c..4420c4f 100644 --- a/FunGame.Desktop/Model/MainModel.cs +++ b/FunGame.Desktop/Model/MainModel.cs @@ -280,7 +280,7 @@ namespace Milimoe.FunGame.Desktop.Model Config.FunGame_ServerName = ServerName; Config.FunGame_Notice = ServerNotice; if (objs.Length > 1) msg = (string)objs[1]; - Socket!!.Token = msg; + Socket!.Token = msg; Main?.GetMessage($"已连接服务器:{ServerName}。\n\n********** 服务器公告 **********\n\n{ServerNotice}\n\n"); // 设置等待登录的黄灯 Main?.UpdateUI(MainControllerSet.WaitLoginAndSetYellow);