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造成伤害时,伤害不应小于0
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@ -2126,6 +2126,12 @@ namespace Milimoe.FunGame.Core.Model
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return;
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}
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// 伤害不应小于0
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if (damage < 0)
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{
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damage = 0;
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}
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// 不管有没有暴击,都尝试往回合记录中添加目标,不暴击时不会修改原先值
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if (!LastRound.IsCritical.TryAdd(enemy, damageResult == DamageResult.Critical) && damageResult == DamageResult.Critical)
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{
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