From 1c3f21d19911a6a4d2adde3e0e43d8860473bd02 Mon Sep 17 00:00:00 2001 From: milimoe Date: Wed, 15 Apr 2026 23:17:23 +0800 Subject: [PATCH] =?UTF-8?q?=E9=80=A0=E6=88=90=E4=BC=A4=E5=AE=B3=E6=97=B6?= =?UTF-8?q?=EF=BC=8C=E4=BC=A4=E5=AE=B3=E4=B8=8D=E5=BA=94=E5=B0=8F=E4=BA=8E?= =?UTF-8?q?0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Model/GamingQueue.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Model/GamingQueue.cs b/Model/GamingQueue.cs index f68bd90..43bd85d 100644 --- a/Model/GamingQueue.cs +++ b/Model/GamingQueue.cs @@ -2125,6 +2125,12 @@ namespace Milimoe.FunGame.Core.Model { return; } + + // 伤害不应小于0 + if (damage < 0) + { + damage = 0; + } // 不管有没有暴击,都尝试往回合记录中添加目标,不暴击时不会修改原先值 if (!LastRound.IsCritical.TryAdd(enemy, damageResult == DamageResult.Critical) && damageResult == DamageResult.Critical)