执行代码清理

This commit is contained in:
milimoe 2025-04-26 16:27:56 +08:00
parent 0c24d27d19
commit 087e3dd90f
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
17 changed files with 24 additions and 24 deletions

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@ -205,7 +205,7 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
} }
} }
} }
/// <summary> /// <summary>
/// 异步执行一个 sql 脚本文件 /// 异步执行一个 sql 脚本文件
/// </summary> /// </summary>

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@ -464,7 +464,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
string hmac = Convert.ToHexString(hash_bytes); string hmac = Convert.ToHexString(hash_bytes);
return hmac.ToLower(); return hmac.ToLower();
} }
/// <summary> /// <summary>
/// 使用 SHA256 算法对文本进行加密 /// 使用 SHA256 算法对文本进行加密
/// </summary> /// </summary>

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@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 实体的名称 /// 实体的名称
/// </summary> /// </summary>
public virtual string Name { get; set; } = ""; public virtual string Name { get; set; } = "";
/// <summary> /// <summary>
/// 实体的当前状态(关联数据库操作) /// 实体的当前状态(关联数据库操作)
/// </summary> /// </summary>

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@ -21,7 +21,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 最后一次造成伤害的时间 /// 最后一次造成伤害的时间
/// </summary> /// </summary>
public Dictionary<Character, double> DamageLastTime { get; } = []; public Dictionary<Character, double> DamageLastTime { get; } = [];
/// <summary> /// <summary>
/// 对某角色最后一次友方非伤害辅助的时间 /// 对某角色最后一次友方非伤害辅助的时间
/// </summary> /// </summary>

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@ -327,7 +327,7 @@ namespace Milimoe.FunGame.Core.Entity
} }
return result && used; return result && used;
} }
/// <summary> /// <summary>
/// 局外(库存)使用物品触发 /// 局外(库存)使用物品触发
/// </summary> /// </summary>

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@ -59,7 +59,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 是否显示在状态栏 /// 是否显示在状态栏
/// </summary> /// </summary>
public bool ShowInStatusBar => Skill.Item is null || (Durative && Duration > 0) || DurationTurn > 0 || DurativeWithoutDuration; public bool ShowInStatusBar => Skill.Item is null || (Durative && Duration > 0) || DurationTurn > 0 || DurativeWithoutDuration;
/// <summary> /// <summary>
/// 特效是否生效 /// 特效是否生效
/// </summary> /// </summary>
@ -74,7 +74,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 驱散性 [ 能驱散什么特效,默认无驱散 ] /// 驱散性 [ 能驱散什么特效,默认无驱散 ]
/// </summary> /// </summary>
public virtual DispelType DispelType { get; set; } = DispelType.None; public virtual DispelType DispelType { get; set; } = DispelType.None;
/// <summary> /// <summary>
/// 被驱散性 [ 能被什么驱散类型驱散,默认弱驱散 ] /// 被驱散性 [ 能被什么驱散类型驱散,默认弱驱散 ]
/// </summary> /// </summary>
@ -649,7 +649,7 @@ namespace Milimoe.FunGame.Core.Entity
{ {
return true; return true;
} }
/// <summary> /// <summary>
/// 当角色护盾破碎时 /// 当角色护盾破碎时
/// </summary> /// </summary>
@ -816,7 +816,7 @@ namespace Milimoe.FunGame.Core.Entity
character.CharacterEffectTypes.Remove(this); character.CharacterEffectTypes.Remove(this);
character.UpdateCharacterState(); character.UpdateCharacterState();
} }
/// <summary> /// <summary>
/// 将免疫状态从角色身上移除 [ 尽可能的调用此方法而不是自己实现 ] /// 将免疫状态从角色身上移除 [ 尽可能的调用此方法而不是自己实现 ]
/// </summary> /// </summary>

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@ -4,7 +4,7 @@ namespace Milimoe.FunGame.Core.Entity
{ {
public class Club : BaseEntity public class Club : BaseEntity
{ {
public DateTime CreateTime { get;set; } = DateTime.Now; public DateTime CreateTime { get; set; } = DateTime.Now;
public string Prefix { get; set; } = ""; public string Prefix { get; set; } = "";
public string Description { get; set; } = ""; public string Description { get; set; } = "";
public bool IsNeedApproval { get; set; } = false; public bool IsNeedApproval { get; set; } = false;

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@ -83,7 +83,7 @@ namespace Milimoe.FunGame.Core.Interface.Base
/// <param name="magicType"></param> /// <param name="magicType"></param>
/// <param name="damageResult"></param> /// <param name="damageResult"></param>
public Task DamageToEnemyAsync(Character actor, Character enemy, double damage, bool isNormalAttack, bool isMagicDamage = false, MagicType magicType = MagicType.None, DamageResult damageResult = DamageResult.Normal); public Task DamageToEnemyAsync(Character actor, Character enemy, double damage, bool isNormalAttack, bool isMagicDamage = false, MagicType magicType = MagicType.None, DamageResult damageResult = DamageResult.Normal);
/// <summary> /// <summary>
/// 治疗一个目标 /// 治疗一个目标
/// </summary> /// </summary>

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@ -685,7 +685,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
_ => "未知效果" _ => "未知效果"
}; };
} }
public static DispelledType GetDispelledTypeByEffectType(EffectType type) public static DispelledType GetDispelledTypeByEffectType(EffectType type)
{ {
return type switch return type switch
@ -740,7 +740,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
_ => DispelledType.Weak _ => DispelledType.Weak
}; };
} }
public static bool GetIsDebuffByEffectType(EffectType type) public static bool GetIsDebuffByEffectType(EffectType type)
{ {
return type switch return type switch

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@ -991,7 +991,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
/// 需强驱散 /// 需强驱散
/// </summary> /// </summary>
Strong, Strong,
/// <summary> /// <summary>
/// 需特殊驱散 /// 需特殊驱散
/// </summary> /// </summary>

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@ -18,7 +18,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@UserId"] = UserId; SQLHelper.Parameters["@UserId"] = UserId;
return $"{Select_Inventories} {Command_Where} {Column_UserId} = @UserId"; return $"{Select_Inventories} {Command_Where} {Column_UserId} = @UserId";
} }
public static string Select_MainCharacterByUserId(SQLHelper SQLHelper, long UserId) public static string Select_MainCharacterByUserId(SQLHelper SQLHelper, long UserId)
{ {
SQLHelper.Parameters["@UserId"] = UserId; SQLHelper.Parameters["@UserId"] = UserId;

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@ -79,7 +79,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@ItemGuid"] = ItemGuid.ToString(); SQLHelper.Parameters["@ItemGuid"] = ItemGuid.ToString();
return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_ItemGuid} = @ItemGuid"; return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_ItemGuid} = @ItemGuid";
} }
public static string Delete_MarketItemByUserId(SQLHelper SQLHelper, long UserId) public static string Delete_MarketItemByUserId(SQLHelper SQLHelper, long UserId)
{ {
SQLHelper.Parameters["@UserId"] = UserId; SQLHelper.Parameters["@UserId"] = UserId;

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@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@UserId"] = UserId; SQLHelper.Parameters["@UserId"] = UserId;
return $"{Select_OfferItems} {Command_Where} {Column_OfferId} = @OfferId {Command_And} {Column_UserId} = @UserId"; return $"{Select_OfferItems} {Command_Where} {Column_OfferId} = @OfferId {Command_And} {Column_UserId} = @UserId";
} }
public static string Select_OfferItemsBackupByOfferIdAndUserId(SQLHelper SQLHelper, long OfferId, long UserId) public static string Select_OfferItemsBackupByOfferIdAndUserId(SQLHelper SQLHelper, long OfferId, long UserId)
{ {
SQLHelper.Parameters["@OfferId"] = OfferId; SQLHelper.Parameters["@OfferId"] = OfferId;
@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
return $"{Command_Insert} {Command_Into} {TableName} ({Column_OfferId}, {Column_UserId}, {Column_ItemGuid}) " + return $"{Command_Insert} {Command_Into} {TableName} ({Column_OfferId}, {Column_UserId}, {Column_ItemGuid}) " +
$"{Command_Values} (@OfferId, @UserId, @ItemGuid)"; $"{Command_Values} (@OfferId, @UserId, @ItemGuid)";
} }
public static string Insert_OfferItemBackup(SQLHelper SQLHelper, long OfferId, long UserId, Guid ItemGuid) public static string Insert_OfferItemBackup(SQLHelper SQLHelper, long OfferId, long UserId, Guid ItemGuid)
{ {
SQLHelper.Parameters["@OfferId"] = OfferId; SQLHelper.Parameters["@OfferId"] = OfferId;

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@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
builder.Append(')'); builder.Append(')');
return $"{Select_Rooms} {Command_Where} {builder}"; return $"{Select_Rooms} {Command_Where} {builder}";
} }
public static string Select_RoomsByGameModuleAndRoomState(SQLHelper SQLHelper, string GameModule = "", params RoomState[] States) public static string Select_RoomsByGameModuleAndRoomState(SQLHelper SQLHelper, string GameModule = "", params RoomState[] States)
{ {
string sql = Select_Rooms; string sql = Select_Rooms;
@ -139,7 +139,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@NewRoomMaster"] = NewRoomMaster; SQLHelper.Parameters["@NewRoomMaster"] = NewRoomMaster;
return $"{Command_Update} {TableName} {Command_Set} {Column_RoomMaster} = @NewRoomMaster {Command_Where} {Column_Roomid} = @Roomid {Command_And} {Column_RoomMaster} = @OldRoomMaster"; return $"{Command_Update} {TableName} {Command_Set} {Column_RoomMaster} = @NewRoomMaster {Command_Where} {Column_Roomid} = @Roomid {Command_And} {Column_RoomMaster} = @OldRoomMaster";
} }
public static string Update_UpdateRoomMaster(SQLHelper SQLHelper, string Roomid, long NewRoomMaster) public static string Update_UpdateRoomMaster(SQLHelper SQLHelper, string Roomid, long NewRoomMaster)
{ {
SQLHelper.Parameters["@Roomid"] = Roomid; SQLHelper.Parameters["@Roomid"] = Roomid;

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@ -16,13 +16,13 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@StoreId"] = StoreId; SQLHelper.Parameters["@StoreId"] = StoreId;
return $"{Select_StoreGoods} {Command_Where} {Column_StoreId} = @StoreId"; return $"{Select_StoreGoods} {Command_Where} {Column_StoreId} = @StoreId";
} }
public static string Select_StoreGoodsByGoodsId(SQLHelper SQLHelper, long GoodsId) public static string Select_StoreGoodsByGoodsId(SQLHelper SQLHelper, long GoodsId)
{ {
SQLHelper.Parameters["@GoodsId"] = GoodsId; SQLHelper.Parameters["@GoodsId"] = GoodsId;
return $"{Select_StoreGoods} {Command_Where} {Column_GoodsId} = @GoodsId"; return $"{Select_StoreGoods} {Command_Where} {Column_GoodsId} = @GoodsId";
} }
public static string Select_StoreGoodsByStoreIdAndGoodsId(SQLHelper SQLHelper, long StoreId, long goodsId) public static string Select_StoreGoodsByStoreIdAndGoodsId(SQLHelper SQLHelper, long StoreId, long goodsId)
{ {
SQLHelper.Parameters["@StoreId"] = StoreId; SQLHelper.Parameters["@StoreId"] = StoreId;

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@ -32,7 +32,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@Id"] = id; SQLHelper.Parameters["@Id"] = id;
return $"{Select_Users} {Command_Where} {Column_Id} = @Id"; return $"{Select_Users} {Command_Where} {Column_Id} = @Id";
} }
public static string Select_IsExistEmail(SQLHelper SQLHelper, string Email) public static string Select_IsExistEmail(SQLHelper SQLHelper, string Email)
{ {
SQLHelper.Parameters["@Email"] = Email; SQLHelper.Parameters["@Email"] = Email;

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@ -16,7 +16,7 @@ namespace Milimoe.FunGame.Core.Model
/// 游戏材料名称(第二货币) /// 游戏材料名称(第二货币)
/// </summary> /// </summary>
public string InGameMaterial { get; set; } = "材料"; public string InGameMaterial { get; set; } = "材料";
/// <summary> /// <summary>
/// 游戏时间名称(如技能冷却、硬直) /// 游戏时间名称(如技能冷却、硬直)
/// </summary> /// </summary>