diff --git a/Api/Transmittal/SQLHelper.cs b/Api/Transmittal/SQLHelper.cs
index 33dde77..66b8066 100644
--- a/Api/Transmittal/SQLHelper.cs
+++ b/Api/Transmittal/SQLHelper.cs
@@ -205,7 +205,7 @@ namespace Milimoe.FunGame.Core.Api.Transmittal
}
}
}
-
+
///
/// 异步执行一个 sql 脚本文件
///
diff --git a/Api/Utility/General.cs b/Api/Utility/General.cs
index acca331..dd7355a 100644
--- a/Api/Utility/General.cs
+++ b/Api/Utility/General.cs
@@ -464,7 +464,7 @@ namespace Milimoe.FunGame.Core.Api.Utility
string hmac = Convert.ToHexString(hash_bytes);
return hmac.ToLower();
}
-
+
///
/// 使用 SHA256 算法对文本进行加密
///
diff --git a/Entity/BaseEntity.cs b/Entity/BaseEntity.cs
index ed444e4..145cd56 100644
--- a/Entity/BaseEntity.cs
+++ b/Entity/BaseEntity.cs
@@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 实体的名称
///
public virtual string Name { get; set; } = "";
-
+
///
/// 实体的当前状态(关联数据库操作)
///
diff --git a/Entity/Character/AssistDetail.cs b/Entity/Character/AssistDetail.cs
index 74490db..28e806f 100644
--- a/Entity/Character/AssistDetail.cs
+++ b/Entity/Character/AssistDetail.cs
@@ -21,7 +21,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 最后一次造成伤害的时间
///
public Dictionary DamageLastTime { get; } = [];
-
+
///
/// 对某角色最后一次友方非伤害辅助的时间
///
diff --git a/Entity/Item/Item.cs b/Entity/Item/Item.cs
index d63cdab..666fb65 100644
--- a/Entity/Item/Item.cs
+++ b/Entity/Item/Item.cs
@@ -327,7 +327,7 @@ namespace Milimoe.FunGame.Core.Entity
}
return result && used;
}
-
+
///
/// 局外(库存)使用物品触发
///
diff --git a/Entity/Skill/Effect.cs b/Entity/Skill/Effect.cs
index 95f8d73..75f2af2 100644
--- a/Entity/Skill/Effect.cs
+++ b/Entity/Skill/Effect.cs
@@ -59,7 +59,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 是否显示在状态栏
///
public bool ShowInStatusBar => Skill.Item is null || (Durative && Duration > 0) || DurationTurn > 0 || DurativeWithoutDuration;
-
+
///
/// 特效是否生效
///
@@ -74,7 +74,7 @@ namespace Milimoe.FunGame.Core.Entity
/// 驱散性 [ 能驱散什么特效,默认无驱散 ]
///
public virtual DispelType DispelType { get; set; } = DispelType.None;
-
+
///
/// 被驱散性 [ 能被什么驱散类型驱散,默认弱驱散 ]
///
@@ -649,7 +649,7 @@ namespace Milimoe.FunGame.Core.Entity
{
return true;
}
-
+
///
/// 当角色护盾破碎时
///
@@ -816,7 +816,7 @@ namespace Milimoe.FunGame.Core.Entity
character.CharacterEffectTypes.Remove(this);
character.UpdateCharacterState();
}
-
+
///
/// 将免疫状态从角色身上移除 [ 尽可能的调用此方法而不是自己实现 ]
///
diff --git a/Entity/System/Club.cs b/Entity/System/Club.cs
index e47e0ff..ca13c61 100644
--- a/Entity/System/Club.cs
+++ b/Entity/System/Club.cs
@@ -4,7 +4,7 @@ namespace Milimoe.FunGame.Core.Entity
{
public class Club : BaseEntity
{
- public DateTime CreateTime { get;set; } = DateTime.Now;
+ public DateTime CreateTime { get; set; } = DateTime.Now;
public string Prefix { get; set; } = "";
public string Description { get; set; } = "";
public bool IsNeedApproval { get; set; } = false;
diff --git a/Interface/Base/IGamingQueue.cs b/Interface/Base/IGamingQueue.cs
index d963a53..14e5ca4 100644
--- a/Interface/Base/IGamingQueue.cs
+++ b/Interface/Base/IGamingQueue.cs
@@ -83,7 +83,7 @@ namespace Milimoe.FunGame.Core.Interface.Base
///
///
public Task DamageToEnemyAsync(Character actor, Character enemy, double damage, bool isNormalAttack, bool isMagicDamage = false, MagicType magicType = MagicType.None, DamageResult damageResult = DamageResult.Normal);
-
+
///
/// 治疗一个目标
///
diff --git a/Library/Constant/ConstantSet.cs b/Library/Constant/ConstantSet.cs
index ed3631a..ac17ba3 100644
--- a/Library/Constant/ConstantSet.cs
+++ b/Library/Constant/ConstantSet.cs
@@ -685,7 +685,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
_ => "未知效果"
};
}
-
+
public static DispelledType GetDispelledTypeByEffectType(EffectType type)
{
return type switch
@@ -740,7 +740,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
_ => DispelledType.Weak
};
}
-
+
public static bool GetIsDebuffByEffectType(EffectType type)
{
return type switch
diff --git a/Library/Constant/TypeEnum.cs b/Library/Constant/TypeEnum.cs
index 3e192ad..4732a8b 100644
--- a/Library/Constant/TypeEnum.cs
+++ b/Library/Constant/TypeEnum.cs
@@ -991,7 +991,7 @@ namespace Milimoe.FunGame.Core.Library.Constant
/// 需强驱散
///
Strong,
-
+
///
/// 需特殊驱散
///
diff --git a/Library/SQLScript/Entity/InventoriesQuery.cs b/Library/SQLScript/Entity/InventoriesQuery.cs
index 61ae4f0..fbbcb9c 100644
--- a/Library/SQLScript/Entity/InventoriesQuery.cs
+++ b/Library/SQLScript/Entity/InventoriesQuery.cs
@@ -18,7 +18,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@UserId"] = UserId;
return $"{Select_Inventories} {Command_Where} {Column_UserId} = @UserId";
}
-
+
public static string Select_MainCharacterByUserId(SQLHelper SQLHelper, long UserId)
{
SQLHelper.Parameters["@UserId"] = UserId;
diff --git a/Library/SQLScript/Entity/MarketItemsQuery.cs b/Library/SQLScript/Entity/MarketItemsQuery.cs
index 96a56ac..d58e024 100644
--- a/Library/SQLScript/Entity/MarketItemsQuery.cs
+++ b/Library/SQLScript/Entity/MarketItemsQuery.cs
@@ -79,7 +79,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@ItemGuid"] = ItemGuid.ToString();
return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_ItemGuid} = @ItemGuid";
}
-
+
public static string Delete_MarketItemByUserId(SQLHelper SQLHelper, long UserId)
{
SQLHelper.Parameters["@UserId"] = UserId;
diff --git a/Library/SQLScript/Entity/OfferItemsQuery.cs b/Library/SQLScript/Entity/OfferItemsQuery.cs
index c155d62..20193c5 100644
--- a/Library/SQLScript/Entity/OfferItemsQuery.cs
+++ b/Library/SQLScript/Entity/OfferItemsQuery.cs
@@ -20,7 +20,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@UserId"] = UserId;
return $"{Select_OfferItems} {Command_Where} {Column_OfferId} = @OfferId {Command_And} {Column_UserId} = @UserId";
}
-
+
public static string Select_OfferItemsBackupByOfferIdAndUserId(SQLHelper SQLHelper, long OfferId, long UserId)
{
SQLHelper.Parameters["@OfferId"] = OfferId;
@@ -37,7 +37,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
return $"{Command_Insert} {Command_Into} {TableName} ({Column_OfferId}, {Column_UserId}, {Column_ItemGuid}) " +
$"{Command_Values} (@OfferId, @UserId, @ItemGuid)";
}
-
+
public static string Insert_OfferItemBackup(SQLHelper SQLHelper, long OfferId, long UserId, Guid ItemGuid)
{
SQLHelper.Parameters["@OfferId"] = OfferId;
diff --git a/Library/SQLScript/Entity/RoomQuery.cs b/Library/SQLScript/Entity/RoomQuery.cs
index a1b1564..5ad4331 100644
--- a/Library/SQLScript/Entity/RoomQuery.cs
+++ b/Library/SQLScript/Entity/RoomQuery.cs
@@ -47,7 +47,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
builder.Append(')');
return $"{Select_Rooms} {Command_Where} {builder}";
}
-
+
public static string Select_RoomsByGameModuleAndRoomState(SQLHelper SQLHelper, string GameModule = "", params RoomState[] States)
{
string sql = Select_Rooms;
@@ -139,7 +139,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@NewRoomMaster"] = NewRoomMaster;
return $"{Command_Update} {TableName} {Command_Set} {Column_RoomMaster} = @NewRoomMaster {Command_Where} {Column_Roomid} = @Roomid {Command_And} {Column_RoomMaster} = @OldRoomMaster";
}
-
+
public static string Update_UpdateRoomMaster(SQLHelper SQLHelper, string Roomid, long NewRoomMaster)
{
SQLHelper.Parameters["@Roomid"] = Roomid;
diff --git a/Library/SQLScript/Entity/StoreGoodsQuery.cs b/Library/SQLScript/Entity/StoreGoodsQuery.cs
index 694a412..6e4f1c7 100644
--- a/Library/SQLScript/Entity/StoreGoodsQuery.cs
+++ b/Library/SQLScript/Entity/StoreGoodsQuery.cs
@@ -16,13 +16,13 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@StoreId"] = StoreId;
return $"{Select_StoreGoods} {Command_Where} {Column_StoreId} = @StoreId";
}
-
+
public static string Select_StoreGoodsByGoodsId(SQLHelper SQLHelper, long GoodsId)
{
SQLHelper.Parameters["@GoodsId"] = GoodsId;
return $"{Select_StoreGoods} {Command_Where} {Column_GoodsId} = @GoodsId";
}
-
+
public static string Select_StoreGoodsByStoreIdAndGoodsId(SQLHelper SQLHelper, long StoreId, long goodsId)
{
SQLHelper.Parameters["@StoreId"] = StoreId;
diff --git a/Library/SQLScript/Entity/UserQuery.cs b/Library/SQLScript/Entity/UserQuery.cs
index 8e04dca..33b5713 100644
--- a/Library/SQLScript/Entity/UserQuery.cs
+++ b/Library/SQLScript/Entity/UserQuery.cs
@@ -32,7 +32,7 @@ namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
SQLHelper.Parameters["@Id"] = id;
return $"{Select_Users} {Command_Where} {Column_Id} = @Id";
}
-
+
public static string Select_IsExistEmail(SQLHelper SQLHelper, string Email)
{
SQLHelper.Parameters["@Email"] = Email;
diff --git a/Model/EquilibriumConstant.cs b/Model/EquilibriumConstant.cs
index d3185d9..df23e83 100644
--- a/Model/EquilibriumConstant.cs
+++ b/Model/EquilibriumConstant.cs
@@ -16,7 +16,7 @@ namespace Milimoe.FunGame.Core.Model
/// 游戏材料名称(第二货币)
///
public string InGameMaterial { get; set; } = "材料";
-
+
///
/// 游戏时间名称(如技能冷却、硬直)
///