17 lines
349 B
C#
17 lines
349 B
C#
using Godot;
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using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.GodotGame
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{
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public partial class EnemyBody : CharacterBody2D
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{
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[Export]
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public bool Enabled { get; set; } = true;
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[Export]
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public bool Dead { get; set; } = false;
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public Character[] Characters { get; set; } = [];
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}
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}
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