2026-02-03 01:38:51 +08:00

17 lines
349 B
C#

using Godot;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.GodotGame
{
public partial class EnemyBody : CharacterBody2D
{
[Export]
public bool Enabled { get; set; } = true;
[Export]
public bool Dead { get; set; } = false;
public Character[] Characters { get; set; } = [];
}
}