2024-11-08 23:42:15 +08:00

24 lines
877 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Oshima.FunGame.OshimaModules.Effects.PassiveEffects
{
public class : Effect
{
public override long Id => 4102;
public override string Name => "累积之压标记";
public override string Description => $"此角色持有累积之压标记,已累计 {MarkLevel} 层。来自:[ {Source} ]";
public override EffectType EffectType => EffectType.Mark;
public override Character Source => _sourceCharacter;
public int MarkLevel { get; set; } = 1;
private readonly Character _sourceCharacter;
public (Skill skill, Character sourceCharacter) : base(skill)
{
GamingQueue = skill.GamingQueue;
_sourceCharacter = sourceCharacter;
}
}
}