mirror of
https://github.com/oshima-studios/OshimaGameModule.git
synced 2026-01-19 14:08:23 +00:00
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
|
|
namespace Oshima.FunGame.OshimaModules.Skills
|
|
{
|
|
public class 零式崩解 : Skill
|
|
{
|
|
public override long Id => (long)PassiveID.零式崩解;
|
|
public override string Name => "零式崩解";
|
|
public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
|
|
|
|
public 零式崩解(Character? character = null) : base(SkillType.Passive, character)
|
|
{
|
|
Effects.Add(new 零式崩解特效(this));
|
|
}
|
|
|
|
public override IEnumerable<Effect> AddPassiveEffectToCharacter()
|
|
{
|
|
return Effects;
|
|
}
|
|
}
|
|
|
|
public class 零式崩解特效(Skill skill) : Effect(skill)
|
|
{
|
|
public override long Id => Skill.Id;
|
|
public override string Name => Skill.Name;
|
|
public override string Description => $"{Skill.SkillOwner()}的零式剑法能够轻松命中敌人弱点。{Skill.SkillOwner()}的暴击伤害提升 70%。";
|
|
|
|
public override void OnEffectGained(Character character)
|
|
{
|
|
character.ExCritDMG += 0.7;
|
|
}
|
|
|
|
public override void OnEffectLost(Character character)
|
|
{
|
|
character.ExCritDMG -= 0.7;
|
|
}
|
|
}
|
|
}
|