using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Oshima.FunGame.OshimaModules.Skills { public class 零式崩解 : Skill { public override long Id => (long)PassiveID.零式崩解; public override string Name => "零式崩解"; public override string Description => Effects.Count > 0 ? Effects.First().Description : ""; public 零式崩解(Character? character = null) : base(SkillType.Passive, character) { Effects.Add(new 零式崩解特效(this)); } public override IEnumerable AddPassiveEffectToCharacter() { return Effects; } } public class 零式崩解特效(Skill skill) : Effect(skill) { public override long Id => Skill.Id; public override string Name => Skill.Name; public override string Description => $"{Skill.SkillOwner()}的零式剑法能够轻松命中敌人弱点。{Skill.SkillOwner()}的暴击伤害提升 70%。"; public override void OnEffectGained(Character character) { character.ExCritDMG += 0.7; } public override void OnEffectLost(Character character) { character.ExCritDMG -= 0.7; } } }