2024-11-26 01:04:30 +08:00

23 lines
973 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)MagicID.;
public override string Name => "沉默十字";
public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : "";
public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65;
public override double CD => Level > 0 ? 85 - (2 * (Level - 1)) : 85;
public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10;
public override double HardnessTime { get; set; } = 10;
public (Character? character = null) : base(SkillType.Magic, character)
{
Effects.Add(new (this, false, 0, 2));
}
}
}