using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 沉默十字 : Skill { public override long Id => (long)MagicID.沉默十字; public override string Name => "沉默十字"; public override string Description => Effects.Count > 0 ? string.Join("\r\n", Effects.Select(e => e.Description)) : ""; public override double MPCost => Level > 0 ? 65 + (65 * (Level - 1)) : 65; public override double CD => Level > 0 ? 85 - (2 * (Level - 1)) : 85; public override double CastTime => Level > 0 ? 10 - (0.5 * (Level - 1)) : 10; public override double HardnessTime { get; set; } = 10; public 沉默十字(Character? character = null) : base(SkillType.Magic, character) { Effects.Add(new 造成封技(this, false, 0, 2)); } } }