2026-01-07 02:05:18 +08:00

26 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SkillID.;
public override string Name => "魔眼";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override string DispelDescription => "被驱散性:迟滞可弱驱散,混乱需强驱散";
public override double EPCost => 65;
public override double CD => 24;
public override double HardnessTime { get; set; } = 8;
public (Character? character = null) : base(SkillType.Skill, character)
{
ExemptionDescription = $"迟滞{SkillSet.GetExemptionDescription(EffectType.Delay)}\r\n混乱{SkillSet.GetExemptionDescription(EffectType.Confusion)}";
CastRange = 2;
Effects.Add(new (this, EffectType.Delay, false, 0, 3, 0, 1, 0, 0.5));
Effects.Add(new (this, EffectType.Confusion, false, 0, 2, 0, 0.45, 0.05));
}
}
}