using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 魔眼 : Skill { public override long Id => (long)SkillID.魔眼; public override string Name => "魔眼"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => "被驱散性:迟滞可弱驱散,混乱需强驱散"; public override double EPCost => 65; public override double CD => 24; public override double HardnessTime { get; set; } = 8; public 魔眼(Character? character = null) : base(SkillType.Skill, character) { ExemptionDescription = $"迟滞{SkillSet.GetExemptionDescription(EffectType.Delay)}\r\n混乱{SkillSet.GetExemptionDescription(EffectType.Confusion)}"; CastRange = 2; Effects.Add(new 施加概率负面(this, EffectType.Delay, false, 0, 3, 0, 1, 0, 0.5)); Effects.Add(new 施加概率负面(this, EffectType.Confusion, false, 0, 2, 0, 0.45, 0.05)); } } }