2026-01-07 02:05:18 +08:00

26 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
namespace Oshima.FunGame.OshimaModules.Skills
{
public class : Skill
{
public override long Id => (long)SkillID.;
public override string Name => "胧";
public override string Description => string.Join("", Effects.Select(e => e.Description));
public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is ).DispelDescription : "";
public override string ExemptionDescription => Effects.Count > 0 ? Effects.First(e => e is ).ExemptionDescription : "";
public override double EPCost => 60;
public override double CD => 20;
public override double HardnessTime { get; set; } = 9;
public (Character? character = null) : base(SkillType.Skill, character)
{
CastRange = 4;
Effects.Add(new _带基础伤害(this, 60, 45, 0.065, 0.035, DamageType.Physical));
Effects.Add(new (this, EffectType.Cripple, false, 0, 1, 0, 0.45, 0.05));
}
}
}