using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; using Oshima.FunGame.OshimaModules.Effects.SkillEffects; namespace Oshima.FunGame.OshimaModules.Skills { public class 胧 : Skill { public override long Id => (long)SkillID.胧; public override string Name => "胧"; public override string Description => string.Join("", Effects.Select(e => e.Description)); public override string DispelDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).DispelDescription : ""; public override string ExemptionDescription => Effects.Count > 0 ? Effects.First(e => e is 施加概率负面).ExemptionDescription : ""; public override double EPCost => 60; public override double CD => 20; public override double HardnessTime { get; set; } = 9; public 胧(Character? character = null) : base(SkillType.Skill, character) { CastRange = 4; Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 60, 45, 0.065, 0.035, DamageType.Physical)); Effects.Add(new 施加概率负面(this, EffectType.Cripple, false, 0, 1, 0, 0.45, 0.05)); } } }