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24 lines
995 B
C#
24 lines
995 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Oshima.FunGame.OshimaModules.Effects.SkillEffects;
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namespace Oshima.FunGame.OshimaModules.Skills
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{
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public class 剑风闪 : Skill
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{
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public override long Id => (long)SkillID.剑风闪;
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public override string Name => "剑风闪";
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public override string Description => Effects.Count > 0 ? Effects.First().Description : "";
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public override string DispelDescription => Effects.Count > 0 ? Effects.First().DispelDescription : "";
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public override double EPCost => 70;
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public override double CD => 28;
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public override double HardnessTime { get; set; } = 10;
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public override int CanSelectTargetRange => 2;
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public 剑风闪(Character? character = null) : base(SkillType.Skill, character)
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{
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Effects.Add(new 基于攻击力的伤害_带基础伤害(this, 55, 50, 0.1, 0.035, DamageType.Physical));
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}
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}
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}
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